Website profiles · Technology insights · Alternatives

play.hypersomnia.io

Free and open-source competitive 2D shooter on the Web.

No paid content found
Visit website
Profile views 1 Outbound visits 11 Normal
Hypersomnia Full homepage screenshot

At a glance

Category
Games & Board Games
Language
English
Paid-content signal
No paid content foundObserved
Registered
Unknown
Hosting
Contabo Inc.Inferred
HTTPS certificate trusted
PassedObserved
Last updated

Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is Hypersomnia?

Hypersomnia is a free, open-source competitive 2D shooter that runs in the browser. Its page presents it as a web-based game you can load directly rather than install, aimed at players who want fast, match-based shooting without a storefront or launcher in the way.

What that means in practice

  • Audience: players looking for a quick competitive shooter session, and people who prefer open-source software they can inspect or contribute to.
  • Format: 2D, top-down-style competitive shooting rather than a 3D military-sim style.
  • Access: the browser is the entry point, so a desktop browser with a stable connection is the main requirement.

Trade-offs to weigh

Browser delivery makes trying it low-commitment, but it also means performance depends on your browser and network rather than a dedicated client. Open-source status is a plus for transparency and community involvement, though it usually means the project's direction and polish depend on its contributors rather than a large studio.

As a next step, open Hypersomnia and let it load, then check whether the controls and match pace suit you before investing time. If you want a comparison point for open-source browser shooters, Steam lists community projects, though most require a download.

How do I play Hypersomnia in a web browser?

Open Hypersomnia in a desktop browser and let the page load. The page shows a download progress indicator ("Downloading… 0% 0 MB"), so the game files are fetched before play begins; a slow connection means a longer wait on that screen. Once loading finishes, the game runs in the browser tab.

Practical setup

  • Use a desktop browser on a computer. A 2D competitive shooter relies on keyboard and mouse, so a phone or tablet browser is a poor fit.
  • Keep the tab in the foreground while it loads. Background tabs can be throttled, which stretches the download.
  • Expect a first-load wait, then faster returns. Browser caching usually makes later visits quicker, though this depends on your browser settings.
  • Check your connection if progress stalls. The percentage is the clearest signal of whether data is still arriving.

If it does not start

Reload the page once, make sure you are not blocking scripts or downloads for the site, and try a different desktop browser. If the progress bar never moves, the problem is usually network-side rather than something you can fix in-game.

As a next step, load the page a few minutes before you plan to play so the download finishes while you set up your mouse sensitivity and key bindings.

Is Hypersomnia free to play, and are there any in-game purchases?

Hypersomnia is free to play: it is described as a free and open-source competitive 2D shooter that runs in the browser, so there is no purchase required to start playing.

On in-game purchases, the available information only confirms the free, open-source model and does not list any store, pricing, or payment options. That points to no paid entry barrier, but it is not confirmation that microtransactions are entirely absent. Open-source browser games sometimes add cosmetic or supporter extras without charging for core play, so treat "no purchases" as unverified rather than guaranteed.

Next step: open Hypersomnia and check the in-game menu or its project page for a store, currency, or "supporter" tab. If none exists and matches are fully accessible, you can reasonably treat it as free with no meaningful in-game spending.

What are the system requirements for running Hypersomnia?

The supplied page does not list system requirements: its visible content is only a loading/download screen ("Downloading… 0% 0 MB"), so no minimum OS, CPU, GPU, RAM or browser details can be confirmed from it. What can be said is that Hypersomnia is described as a free, open-source competitive 2D shooter playable on the Web, which suggests a modern desktop browser is the main entry point.

Practical way to judge whether your machine will run it

  • Browser first: use a current version of Chrome, Firefox or Edge on a desktop; browser-based 2D shooters generally depend more on a stable connection and a reasonably modern browser than on a powerful GPU.
  • Try the web build: load Hypersomnia in your browser and watch the download indicator and frame rate in the first match. If it loads and plays smoothly, your setup is sufficient in practice.
  • Low-end laptops: expect the browser build to be the lightest option; closing other tabs and disabling heavy extensions usually helps more than hardware changes.
  • Competitive play: for consistent input latency, a wired connection and a desktop browser with hardware acceleration enabled are sensible defaults, though these are general recommendations rather than stated requirements.

Next step

If the web version struggles, check the project's official repository or community pages for platform-specific builds and any documented minimum specs before assuming your hardware is the problem.

How does Hypersomnia compare to other competitive 2D shooters?

Hypersomnia is best understood as a browser-first, open-source competitive 2D shooter. Its main distinction is not a large content library but immediate access: the game runs on the Web, so trying it requires no storefront install. That makes it a low-commitment option for players curious about competitive 2D shooting, and an appealing base for tinkerers who value open-source code.

How it differs from typical competitors

Criterion Hypersomnia's apparent position What to weigh against alternatives
Access Playable directly on the Web Desktop clients may offer more stable performance and mature matchmaking
Licensing Free and open-source Closed-source rivals often have larger player pools and polished anti-cheat
Scope Competitive 2D shooter focus Established titles may offer deeper modes, maps and ranked systems
Audience Curious newcomers; open-source enthusiasts Ranked grinders and esports-oriented players may prefer entrenched scenes

Concrete uses: a player who wants a quick competitive session during a break can open the browser build and start without installing anything. A developer interested in how a competitive 2D shooter is structured can inspect and learn from an open-source codebase, which is harder with proprietary competitors.

The trade-off is familiarity and population: browser-based, open-source projects typically have smaller communities than long-running commercial shooters, so matchmaking depth and content breadth are the things to check first. A practical next step is to play a few rounds and see whether the core movement and shooting feel right, then compare that feel against whatever competitive 2D shooter you already play. For broader context on open-source games, itch.io hosts many comparable projects you can try alongside it.

Can I contribute to Hypersomnia's open-source development?

Yes. Hypersomnia is presented as free and open-source, so its development is open to outside contributions rather than being limited to a closed team.

What contributing can involve

Open-source game projects usually need help beyond code, and this is general advice rather than a list confirmed for this project:

  • Code: gameplay features, bug fixes, performance work, or web build issues.
  • Content and assets: maps, sprites, sounds, and balancing data, subject to the project's licensing rules.
  • Testing and reports: reproducing bugs, testing the browser build on different devices, and writing clear issue reports.
  • Documentation and community support: setup guides, answering player questions, and translating text.

A practical next step

Open Hypersomnia and look for its repository or community links, then read the contribution guidelines and issue tracker before writing code. Small, well-scoped fixes are the easiest way to start; large features are better discussed with maintainers first so your work matches their direction.

Decision criterion

If you want to code, check whether the project documents a build and test process for the web version—without that, even simple changes become slow to verify. If you prefer non-code help, ask maintainers which areas (testing, docs, translations) are most needed.

Related questions

More questions →
What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?

An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.

What "open-source UI element library" actually means

The term gets used loosely, so it helps to separate the parts:

  • Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
  • UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
  • Library: a browsable, searchable collection of those elements, typically contributed by many different people.

On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.

Element library vs. UI framework: the core differences

Dimension Open-source UI element library UI framework / design system
Unit of reuse A single snippet you copy A component you import or call
Installation None; paste into your code Package install, config, sometimes a provider
Consistency Depends on you; each element may look different Enforced by shared tokens and APIs
Theming Manual edits per element Central theme/config file
Updates You own the copy; no upstream updates Version bumps bring fixes and changes
Accessibility Varies per contributor; must be checked Usually tested and documented
Best for Prototypes, landing pages, small sites, one-off needs Multi-page apps, teams, long-lived products
Learning curve Low—read the CSS Higher—learn the API and conventions

The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.

Licensing and attribution: what to check before you paste

This is where people get into trouble, and it's worth slowing down for.

  1. Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
  2. Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
  3. Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
  4. Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
  5. When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.

This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.

How to use a community element in your project: a practical workflow

Here's a repeatable process that avoids most of the usual mess.

1. Start from a real need, not a browsing session

Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.

2. Copy the smallest version that works

Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.

3. Convert it to your conventions

If your project uses design tokens or CSS variables, replace hard-coded values:

/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }

/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }

This one step is what keeps a copied element from looking like a foreign object in your UI.

4. Check accessibility before you ship

Community elements vary widely here. Verify at minimum:

  • Keyboard focus is visible and the element is reachable by Tab.
  • Color contrast meets WCAG AA (4.5:1 for normal text).
  • Interactive elements use semantic HTML (<button>, not a clickable <div>).
  • Form inputs have associated labels.
  • Motion respects prefers-reduced-motion.

5. Test in context

Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.

6. Note where it came from

Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.

Where element libraries genuinely shine

  • Prototypes and demos: you need something clickable today, not a design system.
  • Landing pages and marketing sites: a handful of distinctive elements, each custom.
  • Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
  • Learning: reading well-made CSS is one of the fastest ways to improve.
  • Small projects: a personal site doesn't need a theming architecture.

Where they fall short

  • Consistency at scale: ten elements from ten contributors rarely look like one product.
  • Maintenance: you own every copy. When your design changes, you edit each one.
  • Accessibility debt: you inherit whatever the contributor did or didn't do.
  • No upstream fixes: a bug fixed in the original won't reach your copy.
  • Integration friction: different naming conventions, different units, different assumptions about resets.

When to choose which

Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.

Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.

A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.

The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.

Is Hypersomnia Free and Open-Source?

Yes. The site describes Hypersomnia as a "free and open-source competitive 2D shooter on the Web." That single description supports two claims: you are not asked to pay to play, and the project is open-source. It does not, however, tell you which license governs the code, where the source is hosted, or what "free" covers beyond access to the browser game. Treat those as things to confirm on the project's own repository or community pages rather than assume.

What the page actually confirms

Claim Supported by the page? What it means in practice
Free to play Yes — described as "free" No price is presented on the page
Open-source Yes — described as "open-source" Source code is meant to be available and community involvement is implied
Competitive 2D shooter Yes The game is a shooter, 2D, and oriented toward competition
Runs on the Web Yes It loads in a browser rather than requiring a store install
Specific license No Not stated on the page
Source repository location No Not stated on the page
Account or login requirement No Not stated either way

The page itself is a loading screen — the visible text is a download progress readout such as "Downloading... 0% 0 MB." That is consistent with a web game that fetches assets before play, but it means the page gives you almost no product detail beyond the one-line description.

Why "free" and "open-source" are separate questions

"Free" answers what it costs you to play. "Open-source" answers who can read, modify, and redistribute the code. A project can be one without the other: free-to-play games are often closed-source, and open-source games can still have paid hosting or cosmetic extras. Here the site asserts both, so the practical reading is:

  • Cost: nothing on the page indicates a price, subscription, or payment step.
  • Code access: the open-source label implies the source is published and the community can inspect or contribute to it.

What the page does not establish is the license terms. Open-source licenses differ meaningfully — some require derivative works to stay open, others permit closed forks. If you plan to reuse assets or code, check the repository's license file before doing so.

What this means if you just want to play

The free-and-open-source framing has little effect on the moment-to-moment experience: you open the site, the game downloads its assets, and you play in the browser. The label matters more for three groups:

  • Players evaluating cost: the page presents no paywall, so there is no purchase decision to make before trying it.
  • Contributors: open-source implies you can report issues, read the code, and potentially submit changes — but confirm the contribution process on the project's repository.
  • People reusing the project: verify the license before redistributing code or assets.

Common points of confusion

  • "Free" does not automatically mean "no account." The page does not mention login either way, so do not assume one or the other until you reach the game itself.
  • "Open-source" does not mean "public domain." The license still sets the rules.
  • A loading screen is not a store page. The "Downloading... 0% 0 MB" text is asset loading, not a purchase or install prompt.

If your goal is simply to try a free browser shooter, the page's description is enough to justify opening it. If your goal is to build on the code, find the repository and read its license first — that detail is not on this page.

How to Start Playing Hypersomnia in Your Browser

Open play.hypersomnia.io in a modern desktop browser and wait for the loading indicator to finish. The site is the web build of Hypersomnia, described as a "free and open-source competitive 2D shooter on the Web," and the page shows a download progress readout ("Downloading... 0% 0 MB") while the game assets load. Once that reaches 100%, the game becomes playable in the same tab — no separate installer is needed for the browser version.

What to expect on first load

The page you land on is not a marketing site with a download button; it is the game itself, wrapped in a loading screen. That has a few practical consequences:

  • The first visit is the slowest. The progress counter reflects assets being fetched to your browser. Later visits are usually faster because the browser can reuse cached files.
  • A blank or stalled counter is a loading problem, not a game problem. If the percentage does not move, the usual causes are a dropped connection, a blocked script, or a browser extension interfering with the page.
  • The game runs in the tab. You do not leave the site to play, and closing the tab ends the session.

Steps to get in

  1. Open a current version of Chrome, Firefox, Edge, or Safari on a desktop or laptop. The page is a competitive 2D shooter, so a keyboard and mouse are the expected inputs.
  2. Go to play.hypersomnia.io and let the page sit on the loading screen. Watch the percentage and the MB figure rather than clicking around.
  3. Wait until loading completes and the game view appears. The loading screen is the only gate described on the page — there is no separate "Play" button documented.
  4. If the counter stays at 0% for more than a short while, reload the page once. A hard refresh (Ctrl+Shift+R, or Cmd+Shift+R on macOS) forces the browser to re-fetch rather than reuse a broken partial download.
  5. If it still stalls, try a private/incognito window with extensions disabled. That isolates whether an ad blocker or script blocker is stopping the download.

Verification: you have succeeded when the loading readout disappears and the game screen is interactive. If the counter is still visible, you are still in the loading phase.

Common sticking points

Symptom Likely cause What to try
Counter frozen at 0% Connection dropped or script blocked Reload, then try incognito with extensions off
Progress crawls or restarts Slow network or cache being rebuilt Wait it out; avoid reloading mid-download
Game loads but controls feel wrong Playing on a laptop trackpad or mobile device Switch to a desktop with a mouse and keyboard
Page loads but nothing happens Browser too old or WebGL/Canvas unsupported Update the browser, or try another modern browser

Before you commit time to it

Because the page itself only confirms that the game is free, open-source, and browser-based, treat the first session as a test: confirm it loads on your machine and that the controls suit you. Details like account requirements, matchmaking, or persistent progression are not stated on the landing page, so check them inside the game once it loads rather than assuming them beforehand. If you want the source or community information that typically accompanies an open-source project, look for the project's repository link from within the game or its about section.

What Is Hypersomnia on play.hypersomnia.io?

Hypersomnia is a free and open-source competitive 2D shooter that runs in the browser. The site at play.hypersomnia.io is the web client: when you open it, the page shows a loading indicator ("Downloading... 0% 0 MB") while the game files are fetched, then the game itself starts. No account, payment, or download page is confirmed on the site, so treat it as a play-in-browser client rather than a storefront.

What the site actually is

The page is a thin shell around the game. Its only visible content is the download progress readout, which tells you two things:

  • The game is delivered to your browser on load. There is no separate installer step shown; the client pulls its assets and then runs.
  • First load takes time. The progress bar and megabyte counter are the only feedback you get, so a slow or stalled percentage means assets are still transferring, not that the page is broken.

The site's own description frames it as a "free and open-source competitive 2D shooter on the Web." That covers the genre (2D, shooter), the mode (competitive, i.e., multiplayer matches), and the licensing (open source, so the code is publicly available).

What "open source" means for you as a player

Open source here is a property of the game's code, not a promise about the hosted service. In practice it means:

Question What the page supports
Can I play without paying? The site describes the game as free; no pricing or payment links appear on the page.
Do I need an account? Not confirmed. No login or signup element is shown.
Can I host or modify it? The open-source label implies the code is available, but the page itself gives no repository link or license terms.
Is my progress saved? Not stated on the page.

If any of these matter to you before playing, verify them inside the game or on the project's repository rather than assuming from the landing page.

How to get in and what to expect

  1. Open play.hypersomnia.io in a desktop browser. A competitive 2D shooter with mouse aiming assumes keyboard and mouse; the page gives no indication of touch support.
  2. Wait for the download counter to finish. The percentage and MB figure are your only progress signal. If it sits at 0% for a long stretch, the asset fetch is slow or blocked—check your connection or any content blockers.
  3. Expect the game to launch in the same tab. The page has no menu, lobby, or instructions of its own, so the first screen you see after loading is the game's interface.
  4. Look for the in-game settings first. Controls, match options, and any account or profile features will live there, since the landing page exposes none of them.

Common snags

  • Stuck at 0%: usually a network or blocker issue, since the page has nothing else to render.
  • Assuming a download prompt: the word "Downloading" refers to the in-browser asset load, not a file you save to disk.
  • Expecting a tutorial page: there isn't one on the site; the game client is the whole experience.

Is it worth trying?

Yes, if you want a quick, no-install competitive shooter session and you're on a desktop browser with a stable connection. The free and open-source framing is the main draw, and the browser delivery removes setup friction. Skip it for now if you need confirmed account features, saved progression, or mobile play—none of those are evidenced on the page, and you'd be guessing until you're inside the game.

What Kind of Game Is Hypersomnia?

Hypersomnia is a free, open-source competitive 2D shooter that runs in a web browser. You can expect a fast, arena-style multiplayer shooter rather than a story-driven campaign: the site itself frames it as a "competitive 2D shooter on the Web," and the open-source label means the game's code is publicly available rather than locked behind a closed platform.

What to Expect from the Game

Competitive 2D Shooter

The core identity is competitive play in two dimensions. That means matches are typically built around player-versus-player skill — aiming, movement, and map awareness — rather than exploration or narrative. If you enjoy tight, reflex-driven duels and team fights in a side-on or top-down style, this is the category the game sits in.

Free and Open-Source

Two things follow from this:

  • No purchase barrier is implied by the description. The site calls it "free," so you can try it without a paid entry point. (The page does not list pricing tiers or payment options, so treat "free" as the stated positioning rather than a detailed pricing breakdown.)
  • Open source means the project's code is available for inspection, modification, and community contribution. For players, this usually translates into community-driven development and transparency; for developers, it means you can study or build on the codebase.

Runs in the Browser

The game is delivered on the web, so the practical expectation is: open the site, let it load, and play — no separate store download or installer described on the page. The page evidence shows a loading state ("Downloading... 0% 0 MB"), which suggests the game streams or downloads assets in the browser before play begins.

Practical Things to Know Before You Play

Aspect What the source supports What to plan for
Platform Web browser Use a modern desktop browser; the page loads assets before play
Cost Described as "free" No pricing details are listed on the page
Source model Open-source Code is publicly available; community involvement is expected
Genre Competitive 2D shooter Expect PvP-focused, skill-based matches
First load Shows a download/loading progress indicator Allow time for the initial asset download; a slow connection will delay the start

How to Get Started

  1. Open play.hypersomnia.io in a modern browser. The page begins loading the game automatically.
  2. Wait for the loading indicator to finish. You will see progress like "Downloading... 0% 0 MB" counting up; the game is not ready until this completes.
  3. Expect a competitive shooter interface once loaded. Because the game is competitive and 2D, plan on learning movement and aiming mechanics through actual matches rather than a tutorial-heavy campaign.
  4. Check back on the site for updates. As an open-source project, the game can change over time; the site is the entry point for the current build.

Common Snags

  • Stalled at 0%: The initial download may be slow or blocked. Refresh the page and confirm your connection; large asset loads are the usual culprit.
  • No visible pricing or account options: The page does not describe payment or login requirements, so don't assume either way — just proceed with the browser load and see what the game presents.
  • Browser performance: A competitive 2D shooter in the browser depends on your machine and browser; if it feels sluggish, try a different browser or close other heavy tabs.

Who This Is For

Hypersomnia suits players who want a quick, no-install competitive shooter session in the browser and who appreciate open-source projects. It is less suited to players looking for a single-player story, since the description points squarely at competitive play. If you want to see the code or contribute, the open-source nature is the draw; if you just want to play, the browser entry point keeps the barrier low.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An active inbound-mail setup with incomplete authentication may leave the domain more open to impersonation. Provider hosting alone does not close that gap.

Domain and Registration

Unknown

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by ovh.net, indicating managed DNS hosting. MX records point to the ovh.net email service. No CNAME was found; the observed records resolve directly to addresses. The lowest observed DNS TTL is 3600 seconds.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: nginx/1.18.0 (Ubuntu). This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. The response lacks these common security headers: HSTS, X-Content-Type-Options, Referrer-Policy, Permissions-Policy. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies nginx 1.18.0, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

No viewport meta tag was detected, which may affect mobile layout behavior. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. The title has 11 characters, within a common display range. A meta description is present, with 55 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSovh.net
HostingContabo Inc.
Emailovh.net
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagSt Louis, Missouri, United States Inferred 154.12.226.211

Registration details

RDAP / WHOIS

Unknown

DNS records

DNS

TypeNameValueTTLPriority
Aplay.hypersomnia.io154.12.226.2113600—
MXhypersomnia.iomx1.mail.ovh.net36001
MXhypersomnia.iomx2.mail.ovh.net36005
MXhypersomnia.iomx3.mail.ovh.net3600100
NShypersomnia.iodns20.ovh.net3600—
NShypersomnia.ions20.ovh.net3600—
TXThypersomnia.io1|www.hypersomnia.io3600—
TXThypersomnia.iov=spf1 include:mx.ovh.com -all3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectplay.hypersomnia.io
IssuerLet's Encrypt
Valid until2027-01-02T17:42 · Remaining when checked: 66 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
servernginx/1.18.0 (Ubuntu)
content-security-policyframe-ancestors *

Identified technologies

nginx 1.18.0

Pages, Search and Sharing

Meta descriptionFree and open-source competitive 2D shooter on the Web.
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

No sitemaps found

User reviews (0)

  • No reviews yet.