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unflipgame.com

Flip square areas (2x2 or larger) to invert the colors. Make all tiles white to win.

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Games & Board Games
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English
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2023
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Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is Unflip?

Unflip is a browser-based tile-flipping puzzle game. Each level is a grid of black and white tiles, and your goal is to turn every tile white. You do this by dragging from one corner of a square area to the opposite corner; any square region of 2x2 tiles or larger can be selected, and every tile inside it inverts—black becomes white and white becomes black. Because each move flips a whole block, solving a level means choosing regions whose overlaps cancel out unwanted flips.

How a session plays out

  • Move: drag corner-to-corner across a square region to flip its tiles.
  • Recover: use Undo for the last move and Restart to reset the level.
  • Measure yourself: each level shows a "par," the minimum number of moves needed, so you can treat it as a hint or a self-imposed challenge.
  • Progress: levels are numbered, and the game also offers daily levels; the page notes plans for more levels, including daily and weekly challenges.

Who it suits

It fits players who like compact logic puzzles with a clear win condition and a move-count target—similar in spirit to lights-out-style puzzles, but with free-form square selection rather than single-tile presses. A short coffee-break session works well: pick a level, aim for par, and restart if you overshoot. If you prefer long narrative games or reflex-based action, this is a different kind of play.

Practical note

Par is the most useful built-in guide: if you're stuck, compare your move count to par to see whether you're close or have taken a wrong turn, then Undo back to a clean state rather than restarting blind.

A reasonable next step is to open Unflip and play the first level to feel how overlapping flips interact before chasing par scores.

How do I solve a level in Unflip?

In Unflip, the goal is to make every tile white. You do this by dragging from one corner of a square area to the opposite corner to select it; the selected area must be at least 2x2, and every tile inside it flips colour — black becomes white and white becomes black. Solve a level by choosing a sequence of these flips that leaves no black tiles, using Undo to step back and Restart to begin again. The "Par" figure is the minimum number of moves needed, so treat it as a target or a hint rather than a rule.

A practical solving approach

  • Work from the edges inward. A flip in the middle changes many tiles at once, including ones you have already made white. Flipping near a corner or edge usually disturbs fewer solved tiles.
  • Fix one tile at a time. Pick a black tile and find the smallest square that flips it without turning too many white neighbours black. Repeat, checking the board after each move.
  • Use Undo deliberately. If a move creates more black tiles than it removes, undo it and try a different square rather than pressing on.
  • Compare with Par. If you finish well above Par, restart and look for a larger or better-placed square that handles several black tiles at once.

For example, a beginner might start with a single black tile in a corner, flip a 2x2 square covering it, and find that three white tiles around it have turned black. Undoing and instead flipping a 2x3 area along that edge may clear the corner while leaving the rest of the board untouched. This trial-and-reverse rhythm is the core of the game; the level editor and daily levels on Unflip give you fresh boards to practise it on.

What does par mean in Unflip and how do I use it as a hint?

In Unflip, "par" is the minimum number of moves needed to solve a level—the target score for solving it as efficiently as possible. The game shows it as a fraction like "40/3 moves," where the second number is par and the first is your current move count. You win by making all tiles white, and par tells you the fewest flips that can get you there.

Using par as a hint

Par doesn't reveal which squares to flip, so treat it as a budget rather than a solution:

  • Check your count against par as you play. If you're well past par, your approach probably has wasted flips—restart and rethink rather than grinding on.
  • Aim to match par, then beat the puzzle's feel. Solving at par is the efficient route; the game treats hitting par as a "Perfect!" result.
  • When stuck, count the remaining black tiles. Each flip changes a square area, so a level's par roughly reflects how many overlapping flips are unavoidable. If you need many more moves than par, you're likely flipping areas that undo earlier progress.
  • Use Undo and Restart freely. Par is most useful when you test a short sequence, compare your move count, and back out if you overshoot.

Practical scenario

Say a level shows "5/3 moves" and you're at 5 with tiles still black. Rather than keep flipping, restart, look for a single large square that covers several black tiles at once, and try to reach 3 moves. Large flips are usually the key to low move counts.

For the exact rules and the in-game wording, see Unflip - Puzzle Game.

Is Unflip free to play, and what do the archive and full access purchases include?

Yes. The core game is free to play: you open a level, drag across a square of tiles to flip black and white, and keep going until every tile is white. The page lists no paywall on the main levels, and it includes a level editor plus a "Daily Level #1" entry, so you can try the mechanics and build your own boards without buying anything.

What the paid options add

The page shows two one-time purchases, both framed as lifetime access rather than a subscription:

Option What the page says it includes Who it suits
Daily/Weekly Archive ($4.99) All past daily and weekly levels, lifetime access, plus future levels as they are released Players who finish the free levels and want a steady supply of hand-made puzzles without designing their own
Full Access ($19.99) All current and future features and content, early access to a hint system, and support for development Players who expect to stay with the game long term and want the hint system and whatever gets added later

The archive is the narrower buy: it fills in puzzles you missed and keeps adding new ones. Full Access is broader and less specific — "all future features and content" is a promise about what may come, not a list you can check today, so treat the early hint access as the only concrete extra named.

A practical way to decide

Play the free levels first and note whether you rely on "Par" (the minimum move count shown per level) as your difficulty gauge. If you enjoy replaying past dailies, the $4.99 archive is the direct fit. If you find yourself stuck and want hints, or you like the idea of supporting a solo developer's ongoing work, Full Access is the one that covers that. The page also invites players to a Discord for weekly puzzles and updates, which is a free way to gauge how actively new content appears before spending anything.

How does the daily level work and how is it different from the main levels?

The daily level is a single puzzle served as a shared challenge, separate from the main progression. According to the game's own instructions, the goal is the same in both modes: flip 2x2-or-larger square areas to invert tile colors and make every tile white. The difference is in structure and pacing rather than rules.

Daily level

  • One puzzle at a time. The page labels it as "Daily Level #1," suggesting a rotating or numbered sequence rather than a campaign.
  • Same mechanics, fixed puzzle. You still drag corner-to-corner, use Undo and Restart, and chase "par" (the minimum move count).
  • Bounded commitment. It suits a short session: open the site, solve today's board, compare your moves against par, and stop.
  • Archive access is paid. The page lists an option to "Play all past daily & weekly levels" for $4.99, so missed days are gated behind that purchase.

Main levels

  • Sequential progression. Main levels are numbered ("Unflip Level 1") and introduce techniques; the first level's hint is to pull from one corner of the square to the other.
  • Structured difficulty. Levels build on each other, with par and best-move tracking per level.
  • More surrounding content. The page also references challenge levels, puzzle books, and a level editor, which sit alongside the main set rather than the daily rotation.

Practical difference

If you want to learn the mechanic, start with the main levels, where early boards teach the drag gesture and par gives you a target. If you already understand flipping, the daily level is the better five-minute habit, and par turns it into a light score chase. A player who misses several days should weigh the $4.99 archive against simply waiting for the next daily, since the core puzzle is identical either way.

As a next step, play one main level and note your move count against par; that gap tells you whether the daily's par target will feel like a fair challenge or a frustration.

Can I create and share my own Unflip puzzles with the level editor?

Yes. Unflip includes a built-in level editor and a “Submit Solution” option, so you can build your own boards and share solutions rather than only playing the built-in levels.

What the editor supports

The page evidence points to these creation tools:

  • Custom board size — a “Change size” control and a “Default size” setting.
  • Manual tile drawing — “Draw” can be toggled on or off, with “Undo” and “Clear” available.
  • Solution input — a “Submit Solution” field and an “Input String” field.
  • Sharing — a “Share Link” button, and “Save as Daily” for setting a level as a daily challenge.
  • Level management — “Add level,” “Delete,” and “Select,” plus import/export through “To JSON,” “Append JSON,” and “Add from json.”
  • Puzzle books — “Add book,” “Change Book Title,” and a “Book Icon” toggle for grouping levels.

Practical scenario

Suppose you design a small 4x4 board and want a friend to try it. You would set the size, draw the starting tiles, work out a solution, enter it in the solution field, and then copy the share link. If you later want a themed set, you can collect several levels into a puzzle book with its own title and icon.

Trade-offs to keep in mind

The editor is clearly built for people comfortable with a grid-and-string workflow. The JSON import/export and input-string fields are useful for precise sharing and bulk work, but they are less friendly than drag-and-drop-only tools. The “Par” value is the minimum moves needed, so a level without a sensible par may feel unfair or trivial. Designing a good puzzle means testing that the start state is solvable and that the solution isn't obvious in one or two moves.

Decision criterion

Use the editor if you want to make and distribute your own Unflip variants and don't mind a technical interface. If you mainly want curated puzzles, the main levels and daily challenges are the better starting point; the archive is a paid option noted on the page.

Related questions

More questions →
Tile 蓝牙追踪器与贴纸式失物找回标签:哪种防丢方案更适合你?

选择取决于你更可能"自己找回"还是"等别人归还"。Tile 这类蓝牙追踪器靠蓝牙信号和电池工作,适合钥匙、钱包等小件物品在近距离内主动寻找;贴纸式失物找回标签(如 Lifesaver)没有电子元件、不用电池,靠拾获者主动联系归还,理论上不受距离限制。如果你经常在蓝牙范围内丢东西、愿意维护电池,选 Tile;如果你担心物品丢在远处、不想管电池、希望任何人都能联系你归还,贴纸方案更合适。

两种方案的核心机制差异

Tile 蓝牙追踪器怎么工作

Tile 依赖蓝牙连接和内置电池。物品在蓝牙范围内时,你可以用手机 App 让它响铃,从而找到它。超出蓝牙范围后,它主要依靠其他 Tile 用户的设备网络来间接定位。这意味着:

  • 需要电池,电量耗尽后追踪功能失效,需要更换或充电。
  • 主动寻找能力强,适合"就在附近但找不到"的场景。
  • 追踪效果依赖周围是否有足够的网络节点。

贴纸式标签怎么工作

以 Lifesaver 为例,机制完全不同:把贴纸贴在物品上并在 App 里注册,物品丢失后,拾获者可以通过贴纸上的信息在 App 内发消息联系你,你再安排取回或邮寄。根据其官网说明:

  • 无电子元件、无电池,不存在没电失效的问题。
  • 官网称贴纸 100% 防水、可永久使用。
  • 官网称其"无限距离",因为不依赖蓝牙信号,而依赖拾获者主动联系。
  • 无需分享个人隐私信息即可让对方联系到你。

关键维度对比

维度 Tile 蓝牙追踪器 贴纸式标签(Lifesaver)
工作原理 蓝牙信号 + 电池 贴纸 + App 内消息
是否需要电池 需要,需更换或充电 不需要
有效距离 受蓝牙范围限制 官网称无限距离
找回方式 自己主动定位、响铃 拾获者主动联系你
防水 视具体型号而定 官网称 100% 防水
适用物品 钥匙、钱包等小件 任何能贴贴纸的物品
隐私 依赖账户与设备网络 官网称无需分享个人信息
维护成本 电池与设备成本 无电子维护

怎么选:按你的实际场景判断

优先考虑 Tile 蓝牙追踪器,如果:

  • 你经常把钥匙、钱包、遥控器落在家里或办公室的某个角落,需要"响一下"就能找到。
  • 你希望主动、即时地定位物品,而不是等别人联系。
  • 你能接受定期更换电池或充电的维护工作。

优先考虑贴纸式标签,如果:

  • 你担心物品丢在远离自己的地方(如机场、异地),蓝牙范围根本覆盖不到。
  • 你不想操心电池,希望贴上就不用管。
  • 你想给电脑、运动装备、游戏机、护照、信用卡、耳机等多种物品做标记。
  • 你在意隐私,不希望为了被联系而分享个人信息。

两者可以并用: 小件贵重物品用 Tile 主动找,大件或容易遗落在外的物品贴标签等归还,覆盖不同丢失场景。

需要注意的取舍

贴纸式方案有一个前提:它依赖拾获者愿意主动联系。如果对方不扫码、不打开 App,标签本身无法主动发出信号。Tile 的优势在于你能主动搜寻,但代价是电池和距离限制。Lifesaver 官网的用户评价中也提到,曾使用类似 Tile 的蓝牙标签,但电池耗尽后就失效了,这正是贴纸方案想解决的问题。

选择时问自己三个问题:物品最可能丢在哪里?你愿意维护电池吗?你更信任自己的主动寻找,还是陌生人的善意归还?答案会直接指向适合你的方案。

How Do You Play Unflip and Solve a Level by Making All Tiles White?

Unflip is a color-inversion puzzle: you drag from one corner of a square area (2x2 or larger) to the opposite corner, and every tile inside flips color — black becomes white, white becomes black. You win a level when every tile is white. The core skill is planning flips so you don't re-darken tiles you've already solved, and the game's move counter and "par" (minimum moves) give you a way to judge how efficient your solution is.

The Basic Move

  1. Pick a square region at least 2x2 tiles in size. Larger squares are allowed.
  2. Drag from one corner to the opposite corner of that region. The game's own Level 1 hint describes it as "pull from one corner of the square to the other."
  3. Every tile inside inverts. White → black, black → white. Tiles outside the square are untouched.

That's the entire input scheme. There are no special pieces or power-ups described on the site — just squares and color inversion.

A concrete example

Imagine a 2x2 block where three tiles are black and one is white. Flipping that whole 2x2 turns the three black tiles white but turns the one white tile black. You've made progress on three tiles and created one new problem. A good Unflip player notices this trade-off before dragging, not after.

Why "All White" Is Harder Than It Looks

Because every flip inverts all tiles in the square, a move that fixes several tiles can simultaneously break others. Two habits help:

  • Work from solved regions outward. Once a corner or edge is fully white, avoid including it in future squares unless you intend to flip it back later.
  • Think in pairs of moves. If a square contains a mix of colors, ask what a second overlapping square would do to the tiles you just changed. Many levels are solved by two overlapping flips rather than one big one.

Using Par, Moves, and the Counters

The interface shows a move count against a par value — the minimum number of moves needed to solve that level. The site describes par as usable "as a hint or as an added challenge."

Signal What it tells you
Your moves vs. par If you're far above par, your approach is inefficient — consider restarting with a different first move.
Par itself A lower bound on difficulty; a level with high par needs a longer planned sequence.
"Solved!" / "Perfect!" The game confirms completion; "Perfect" appears tied to matching the optimal move count.

Par is not a step-by-step solution — it tells you how many moves are needed, not which ones. Use it to calibrate, then experiment.

When a Sequence Goes Wrong: Undo and Restart

  • Undo reverses your last move only. Use it to test a flip without committing — drag, look at the result, undo if it's worse.
  • Restart resets the whole level. Use it when your board state is tangled enough that unwinding move-by-move would take longer than starting fresh.

A practical rule: if you're more than two or three moves above par and the board looks messier than when you started, restart rather than undo repeatedly.

Practice and Extra Challenges

  • Main levels progress in difficulty; Level 1 exists specifically to teach the corner-to-corner drag.
  • Daily levels (the site shows "Daily Level #1") give you a fresh puzzle to practice on. The developer notes plans for more daily and weekly challenge levels.
  • Past daily and weekly levels are available through an archive, which the site lists as a paid unlock ($4.99 for the Daily/Weekly Archive, or $19.99 for Full Access including future content). Current pricing and access terms are as shown on the site at the time you visit — check there before purchasing.

Quick Checklist Before You Drag

  • Is the square at least 2x2?
  • Did you start and end on opposite corners?
  • How many white tiles will this flip back to black?
  • Are you still within a reasonable distance of par?

If the answer to the third question is "more than I'm fixing," pick a different square.

What Is Mahjong Solitaire and How Do You Play This Puzzle Game?

Mahjong Solitaire is a single-player tile-matching puzzle game. You clear a board by pairing identical tiles, but only tiles that are "free" can be selected: not covered by another tile, and open on at least one side (left or right). The goal is to remove every tile. It is not the four-player gambling game also called mahjong — the tiles look similar, but the rules and objective are completely different. This guide covers the core rules, a typical layout, and practical starting advice.

The Core Rules

Every move follows the same logic:

  1. Pick a tile that is free. A tile is free when no tile sits on top of it and its left or right side is unblocked. Tiles buried in the middle of a stack or boxed in on both sides cannot be chosen.
  2. Find its exact match. Tiles match only if they show the same face. Most sets pair identical symbols, though some tile sets treat certain groups (like the four seasons or four flowers) as matching within their group rather than by identical image.
  3. Remove the pair. Both tiles disappear, opening up new tiles that were previously blocked.
  4. Repeat until the board is empty. If no valid pairs remain and tiles are left, the board is unsolvable in its current state.

The order you remove pairs matters. A pair that looks harmless can seal off the only route to a tile underneath it.

Reading the Board: A Typical Layout

Most versions open with a stacked, roughly pyramid- or turtle-shaped arrangement — often called the turtle layout. Tiles sit in layers: a wide base, narrower layers above, and a single tile or small cluster on top.

Position Why it matters
Top layer Usually free early; clearing it exposes the layer below
Outer edges Often free on one side; good candidates for early moves
Center of a stack Blocked until the tiles above and beside it are removed
Long horizontal rows The ends are free; the middle is not

Because the top and edges are the most accessible, they are also where beginners tend to burn pairs too quickly — sometimes removing a tile that was the only match for a deeply buried one.

How to Start Without Getting Stuck

  • Clear the top layers first. They block the most tiles, so removing them unlocks the widest area.
  • Work from the edges inward. Edge tiles are free by default; using them early keeps the board open.
  • Before removing a pair, check what it exposes. If a pair sits on top of a single buried tile with no visible match, consider whether another pair could free that tile's partner first.
  • Keep matched pairs in reserve when you can. If two identical tiles are both free, you do not have to remove them immediately — sometimes leaving one as a future key is safer.
  • Watch for tiles that are free on only one side. They can become trapped if the open side gets filled by a new tile dropping into place.

When You Get Stuck

If no legal pairs remain but tiles are still on the board, the layout has reached a dead end. Common options in most versions:

  • Undo — reverse your last move or several moves.
  • Hint — highlight an available pair.
  • Shuffle — reshuffle the remaining tiles to create new matches.
  • Restart — begin the same layout again.

Some versions also track your best time, which gives a reason to replay a layout rather than just finish it.

What You Need to Play

Mahjong Solitaire runs in a browser with no download required in the version described here. The site lists 84 board layouts, 13 tile sets, a 3D mode, 14 themes, and 37 languages, so you can change the visual style or difficulty without learning new rules. If you are new, start with a standard turtle layout and a familiar tile set — the symbols are easier to scan when you are still learning which tiles are free.

What Is Brand Strategy and How Does It Connect Business Strategy to Brand?

Brand strategy is the bridge between what a business is trying to achieve and how that ambition shows up for customers and employees. It translates business strategy — market position, growth targets, competitive advantage — into a coherent set of choices about positioning, purpose, personality, brand architecture, and messaging. Those choices then guide every executional decision: visual identity, verbal tone, sonic signature, and customer or employee experience. You need a brand strategy when business goals and brand expression have drifted apart, when you're entering new markets or categories, or when multiple sub-brands and touchpoints no longer tell one story.

Brand strategy vs. business strategy vs. branding execution

These three are often conflated, but they operate at different levels:

Layer Core question Typical outputs
Business strategy Where will we compete and how will we win? Market selection, growth model, operating priorities
Brand strategy What must our brand mean and stand for to deliver that? Positioning, purpose, personality, architecture, messaging
Branding execution How does that meaning become tangible? Visual, verbal, sonic and motion design; digital, physical and behavioural experiences

Business strategy sets the destination. Brand strategy defines the meaning that makes the destination credible and desirable. Execution makes that meaning visible, audible, and felt at every touchpoint.

What brand strategy typically includes

Positioning

The specific space the brand intends to own in the customer's mind, relative to alternatives. It answers: who we are for, what we offer, why it's different, and why it matters.

Purpose

The reason the brand exists beyond profit — the difference it intends to make for people, clients, and the wider world. Purpose is what keeps positioning from becoming a purely tactical claim.

Personality

The human characteristics the brand expresses consistently — how it sounds, behaves, and feels. This is what makes a brand recognizable even when the logo isn't present.

Brand architecture

How the portfolio is organized: master brand, endorsed brands, sub-brands, product brands. Architecture determines where meaning lives and how it flows across offerings.

Messaging

The core narrative and proof points that carry positioning and purpose into communications, sales, and internal alignment.

How insight, data, and analytics inform brand strategy

A credible brand strategy is informed by insight and powered by data and analytics — not by internal opinion alone. In practice this means connecting business strategy to brand through evidence: market and category analysis, customer research, competitive mapping, and performance data. The output isn't a deck of assertions; it's a set of choices with a defensible rationale that can be tested and refined.

How brand strategy guides design and experience

Once the strategic choices are set, they direct every facet of the brand:

  • Visual design — identity systems, typography, color, imagery, motion
  • Verbal design — naming, tone of voice, messaging frameworks
  • Sonic design — audio identity, sound signatures
  • Experience — brand-led customer and employee experiences across physical, digital, and behavioural touchpoints

This is the practical value of strategy: it gives designers, writers, and experience teams a shared brief so that decisions across dozens of touchpoints reinforce one meaning instead of fragmenting it.

Signs you need a brand strategy or refresh

  • Business strategy has shifted (new markets, new segments, M&A) but the brand still tells the old story
  • Customers can't articulate what you stand for, or describe you the same way competitors are described
  • Sub-brands and product lines have multiplied without a clear architecture
  • Visual, verbal, and experience touchpoints feel like they belong to different companies
  • Internal teams lack a shared language for what the brand means and how to express it

Typical process: from research to rollout

  1. Research and insight — understand the business strategy, market context, customer needs, and current brand perception.
  2. Strategy development — define positioning, purpose, personality, architecture, and messaging, grounded in the evidence.
  3. Expression — translate strategy into visual, verbal, sonic, and motion design systems.
  4. Experience design — apply the brand across physical, digital, and behavioural touchpoints for customers and employees.
  5. Rollout and governance — activate internally and externally, with guidelines and measures that keep execution aligned over time.

The sequence matters: strategy before expression, expression before rollout. Skipping ahead to design without strategic choices usually produces a new look that solves nothing.

How to judge whether a brand strategy is any good

A useful test is whether the strategy can answer three questions clearly: What do we stand for? Why should anyone believe it? How will every team — design, product, marketing, HR — know what to do differently on Monday? If it can't, it's a description of the brand, not a strategy for it.

Website Overview

Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 3 years of registration history; its current configuration provides more context than age alone. The registrar is Squarespace Domains II LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. The lowest observed DNS TTL is 300 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy, clickjacking protection. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

Twitter Card metadata is configured. The title has 20 characters, within a common display range. A meta description is present, with 84 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.23.171

Registration details

RDAP / WHOIS

RegistrarSquarespace Domains II LLC
Registered2023-04-02
Expires2027-04-02
Domain statusclient delete prohibited、client transfer prohibited
Nameserversluciana.ns.cloudflare.com、wesley.ns.cloudflare.com
DNSSECsigned

DNS records

DNS

TypeNameValueTTLPriority
Aunflipgame.com104.21.23.171300—
Aunflipgame.com172.67.212.92300—
AAAAunflipgame.com2606:4700:3030::ac43:d45c300—
AAAAunflipgame.com2606:4700:3036::6815:17ab300—
NSunflipgame.comluciana.ns.cloudflare.com86400—
NSunflipgame.comwesley.ns.cloudflare.com86400—
DSunflipgame.com2371 13 2 ca0c515c575749bb63a5fc515f2341d35a3e7d42f5023328294ab2b49e03a1e986400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectunflipgame.com
IssuerGoogle Trust Services
Valid until2026-11-27T02:59 · Remaining when checked: 31 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
servercloudflare
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
access-control-allow-origin*

Identified technologies

Cloudflare

Pages, Search and Sharing

Meta descriptionFlip square areas (2x2 or larger) to invert the colors. Make all tiles white to win.
Canonical URLhttps://unflipgame.com/
LanguageEnglish (default)
Twitter Cardsummary_large_image

Unknown

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