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visualpharm.com

VisualPharm is a studio for custom 2D and 3D animation, illustrations, and icons, delivered in 1 or 2 week sprints. A salaried in-house team, not freelancers. Clients: Motorola, Qualcomm, P&G, HP, Verisign.

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What is VisualPharm?

VisualPharm is a creative studio that produces custom 2D and 3D animation, interactive animation, illustrations, and icons for websites, apps, and marketing. It describes itself as an in-house, salaried team rather than a marketplace of freelancers, and it has worked with software and consumer brands since 2002; the site names clients including Motorola, Qualcomm, P&G, HP, Verisign, Kaspersky Lab, Parallels, Squarespace, and Europol.

How the work is delivered

The studio organizes projects into sprints instead of long, open-ended engagements. A 1-week sprint represents 35 hours of creative work; a 2-week sprint represents 70 hours. The next sprint can begin immediately after the previous one, and during a sprint clients get daily updates and can send feedback at any time. Final files are handed over in the formats needed, such as SVG, PNG, GIF, MP4, or Lottie.

Choosing a sprint length

Option Creative work Typical scope Stated price
1-week sprint 35 hours 2D illustrations, icons, animations (no 3D) $4,500
2-week sprint 70 hours 2D and 3D illustrations or animations $8,500
Ongoing sprints Embedded team, scope-based Priority queue access and monthly strategy calls Custom pricing

The practical difference is not just volume: 3D work requires the 2-week option, so a project that mixes flat illustration with 3D elements should be planned around that.

Who it suits

This model fits product and marketing teams that need a defined batch of assets on a short deadline — for example, an app onboarding illustration set plus a Lottie animation for a launch, or an icon library refresh ahead of a redesign. The sprint structure gives a fixed time box and a clear deliverable list, which is easier to budget than hourly work. It is less suited to very small one-off requests, since the entry point is a full week of studio time, or to projects whose direction changes constantly, where a longer embedded arrangement may make more sense.

A useful next step is to write a one-page brief listing the exact assets, formats, and deadline, then ask whether it fits a 1-week or 2-week sprint. Comparing against other studios with published sprint or subscription models, such as Superside or ManyPixels, can help you judge whether the hours and price match your volume.

How does VisualPharm's sprint-based pricing compare to hiring freelancers for a custom animation project?

VisualPharm sells animation in fixed time blocks rather than per project or per freelancer. A 1-week sprint gives 35 hours of creative work for 2D illustrations or animations, while a 2-week sprint gives 70 hours and adds 3D. Ongoing sprints for an embedded team are priced by scope. The practical difference from hiring freelancers is not just the rate; it is what the sprint includes and how predictable the schedule is.

Where the sprint model helps

  • Scope is time-bounded. You buy 35 or 70 hours, so the main variable is how much creative work fits, not an open-ended quote that can drift.
  • The team is in-house and salaried. VisualPharm presents itself as a full creative team rather than overstretched freelancers, with the same team focused on your project each sprint.
  • Feedback is continuous. During the sprint you get daily updates and can send feedback at any time, which suits teams that want to steer animation style early.
  • Handover is production-ready. Final files come in formats such as SVG, PNG, GIF, MP4, or Lottie, ready to drop into a website, app, or campaign.
  • Momentum is built in. The next sprint can start right after the current one, so a multi-part animation system can continue without a new procurement cycle.

Where freelancers can still win

A freelancer is often the better fit when the job is small, highly specialized, or defined enough to quote as a fixed deliverable. You may pay only for the finished piece, communicate with one person, and avoid buying a block of hours you do not fully use. The trade-off is less redundancy: if that freelancer is unavailable, ill, or slow, the schedule moves with them. VisualPharm's model reduces that risk by keeping a salaried team, but it also means you are buying capacity for a defined sprint rather than a single finished animation at a fixed price.

A practical way to decide

Use a sprint when you need a steady stream of related assets—say, a product launch with several 2D explainer scenes, icons, and social cuts—and you want regular feedback rather than one handoff. Use a freelancer when you have one tightly specified animation, a clear reference style, and no need for ongoing iteration.

For a concrete example: a software company preparing a feature launch might book a 2-week sprint to cover a 3D product demo plus supporting 2D icons and an animated walkthrough. A smaller startup that only needs one 30-second 2D explainer may find a freelancer more economical. The decision criterion is whether you are buying hours of adaptable creative capacity or a single defined deliverable. If you are unsure which sprint length fits, ask VisualPharm to map your asset list to 35 or 70 hours before committing, and compare that against one or two freelancer quotes for the same list.

What specific deliverables and file formats can I expect at the end of a one-week or two-week sprint?

At the end of a sprint, VisualPharm hands over final files in the formats you need — the studio names SVG, PNG, GIF, MP4, and Lottie as examples. The deliverable type depends on the sprint length: a 1-week sprint covers 2D illustrations, icons, and animations, while a 2-week sprint adds 3D. So a one-week sprint will not produce 3D assets, but either sprint can yield the file formats above, matched to where the work will live.

Matching format to use

  • SVG — scalable vector illustrations and icons for websites and apps; stays sharp at any size.
  • PNG — raster illustrations or icon exports where vector isn't supported.
  • GIF — short looping animations for email, chat, or simple web placements.
  • MP4 — video animation for marketing, social, or product pages.
  • Lottie — lightweight interactive animation for apps and web interfaces, tied to the interactive animation service.

Practical next step

Before the sprint starts, list every destination for the asset (site, app, deck, ad platform) and the format each one accepts. If 3D is on your list, book a 2-week sprint rather than a 1-week one. If you need app-friendly animated icons, say so up front so the team can plan Lottie output from the start. VisualPharm's site notes daily updates during the sprint and feedback at any time, so format questions can be settled before the final handover rather than after.

For context on the studio, see VisualPharm.

Can VisualPharm handle both 2D and 3D animation projects, and what are the differences in cost and scope?

Yes. VisualPharm is set up to handle both 2D and 3D work, but the two are separated by sprint length and price rather than offered as interchangeable options on every project.

What each sprint covers

1-week sprint 2-week sprint
Creative hours 35 70
Formats 2D illustrations, icons, animations 2D and 3D illustrations and animations
Price $4,500 $8,500
Cadence Next sprint can start immediately Same, with more volume per cycle

The practical difference is that 3D only enters the picture at the two-week tier. If your project is purely 2D — icon sets, flat illustrations, Lottie animations, explainer-style motion — a one-week sprint is the cheaper entry point. If you need modelled 3D assets or 3D animation, budget for the two-week sprint.

A third option, ongoing sprints, is priced by scope and framed as an embedded team arrangement with priority queue access and monthly strategy calls. That suits teams with a continuous design backlog rather than a single deliverable.

What this means for a real project

Say you are launching an app and need a 40-icon set plus a 30-second 2D animated explainer. That is roughly a one-week sprint of dedicated work, delivered as SVG, PNG, GIF, MP4 or Lottie files ready to drop into a build. Add a 3D product turntable for the marketing site and you are realistically in two-week territory, because 3D modelling and rendering consume hours faster than flat illustration.

Two things worth weighing before you commit:

  • Sprint length is a scope cap, not a deadline. A one-week sprint buys 35 hours of work. If your brief needs more, you buy another sprint — the studio says the next one can start right after.
  • Delivery is file-based handover with daily updates during the sprint. Feedback can go in at any time, so the working rhythm suits teams who can review quickly rather than those who need long approval cycles.

How to decide

Choose the one-week sprint if your deliverables are flat and finite: icons, UI illustrations, 2D motion. Choose the two-week sprint if 3D geometry, lighting or rendering is involved, or if you have enough 2D volume to fill 70 hours. Ask about ongoing sprints only if you expect repeat work month after month.

A useful next step is to write your brief as a list of deliverables with counts — "12 icons, 1 hero illustration, 1 20-second 2D animation" — and ask which sprint tier covers it. That converts a vague creative request into an hours question, which is the unit this studio actually prices in. For context on how other studios structure similar work, Behance portfolios are a reasonable place to compare illustration and motion styles before briefing anyone.

How do I start a project with VisualPharm, and what is the process for providing feedback during a sprint?

Start by contacting the studio to scope a sprint, then use the sprint itself as the feedback loop: VisualPharm says you get daily updates during a sprint and can send feedback at any time.

Starting a project

The site's stated entry point is a direct conversation — it lists an email address and social links (Behance, Instagram) rather than a self-serve signup. In practice, expect that first exchange to cover what you need made (2D or 3D animation, interactive animation, illustrations, or icons), the formats you'll need at handover, and whether a one-week or two-week sprint fits the volume.

How the sprint model shapes feedback

Because work is delivered in one- or two-week cycles rather than a long open-ended engagement, feedback is meant to land inside the current sprint, not after a big reveal at the end.

Sprint Stated creative hours Stated scope
1 week 35 hours 2D illustrations or animations
2 weeks 70 hours 2D/3D illustrations or animations
Ongoing Priced by scope Embedded team, priority queue, monthly strategy calls

The trade-off is cadence versus depth: a one-week sprint keeps feedback tight and cheap to act on, but leaves little room for 3D, which the studio places in the two-week tier. If your feedback tends to arrive in bursts after seeing near-final work, the sprint rhythm will feel fast; if you can review daily, it suits you well. Note that the next sprint can start immediately, so unresolved notes can either be folded into the following cycle or stall progress if you're slow to respond.

A practical way to run it

Before the sprint begins, agree on what "done" looks like for that cycle and who on your side gives the binding sign-off — daily updates are only useful if one person can consolidate notes rather than three stakeholders sending conflicting directions. Ask at kickoff which formats you'll receive (the studio mentions SVG, PNG, GIF, MP4, and Lottie) so the handover doesn't add a conversion step.

For comparison, other studios that publish clear process and pricing include Superside for subscription-style design capacity and ManyPixels for unlimited-request plans; both differ from VisualPharm's fixed-hour sprint in how feedback queues work.

Which companies have trusted VisualPharm for custom illustrations and icons, and what types of projects have they completed?

VisualPharm's public client list covers large technology, consumer and security brands, alongside smaller software companies. Named clients include Motorola, Qualcomm, P&G, HP, Verisign, Kaspersky Lab, Parallels, Squarespace, Europol, Camfrog, Kofax and Dionex, plus Docucorp (now part of Oracle).

What kind of work those projects involved

The studio describes its output as custom 2D and 3D animation, interactive animation, illustrations, and icons for websites, apps and marketing. Its own history points to icon and interface work for software companies going back to 2002: in 2003 alone it reports roughly 170 orders and more than 1,000 icons for clients in the USA, EU and Australia. Kofax and Dionex are each credited with more than 200 icons.

That mix suggests two common engagement shapes:

  • Icon and interface sets for software products, where consistency across a large library matters more than a single hero image.
  • Illustration and animation assets for apps and marketing, including 2D, 3D and interactive formats.

How to judge fit

If you need a defined batch of icons or a short animation with a fixed deadline, the sprint model is the relevant detail: a 1-week sprint is quoted at $4,500 for 35 hours of 2D illustration, icon and animation work, and a 2-week sprint at $8,500 for 70 hours including 3D. Files are handed over in formats such as SVG, PNG, GIF, MP4 or Lottie.

A practical next step is to check whether your project resembles the icon-heavy software work or the broader animation work, then ask for samples in that category. If your need is a large, coherent icon system, the Kofax and Dionex examples are the closest reference points; if it is a marketing animation, ask to see motion work rather than static icon sets.

Related questions

More questions →
Which Clients Has VisualPharm Worked With?

VisualPharm's client list includes Motorola, Qualcomm, P&G, HP, Verisign, and Docucorp (now part of Oracle). Beyond those names, the studio also lists Kofax, Dionex, Kaspersky Lab, Parallels, Squarespace, Europol, and Camfrog among its clients. If you're evaluating the studio as a potential vendor, this roster is the main public signal of its track record — VisualPharm has been making icons, interfaces, and illustrations for software companies since 2002.

The full client list from VisualPharm's site

Client Notes from VisualPharm
Motorola Listed among "trusted by leading brands"
Qualcomm Listed among "trusted by leading brands"
P&G Listed among "trusted by leading brands"
HP Listed among "trusted by leading brands"
Verisign Listed among "trusted by leading brands"
Docucorp Now part of Oracle
Kofax More than 200 icons delivered
Dionex More than 200 icons delivered
Kaspersky Lab Listed client
Parallels Listed client
Squarespace Listed client
Europol Listed client
Camfrog Listed client

What the client mix tells you

The roster skews toward software, hardware, and security companies — Kaspersky Lab, Parallels, Kofax, and Dionex are all in that space, which lines up with VisualPharm's stated focus on icons, interfaces, and illustrations for software companies. Europol and P&G sit outside that pattern, so the studio isn't limited to one industry.

Two details are worth noting if you're judging scale and consistency:

  • Volume per client. Kofax and Dionex each received more than 200 icons, which suggests repeat or large-batch engagements rather than one-off pieces.
  • Throughput in a single year. In 2003 alone, VisualPharm says it completed about 170 orders and more than 1,000 icons for clients in the USA, EU, and Australia.

How to verify the work yourself

VisualPharm points to its client projects page and its Behance and Instagram profiles as places to see actual output. If a specific client's work matters to your decision — for example, you want to see how the studio handled a security company's icon set — those portfolios are where to check whether the style matches what you need.

One caveat: the client names above come from VisualPharm's own site. The page doesn't include per-client case studies with dates or deliverables for every name, so treat the list as the studio's stated roster rather than independently verified references. For anything beyond that, ask VisualPharm directly for samples or references tied to your industry.

How does VisualPharm's sprint-based delivery model work?

VisualPharm delivers custom 2D and 3D animation, illustrations, and icons in fixed sprints of one or two weeks rather than open-ended project timelines. A 1-week sprint provides 35 hours of creative work and covers 2D illustrations or animations; a 2-week sprint provides 70 hours and adds 3D. The next sprint can start immediately after the previous one ends, so work continues without a gap if you choose to keep going.

What a sprint includes

A sprint is a focused design cycle in which VisualPharm's in-house team works exclusively on your project. The team is salaried and in-house, not freelancers, which the studio presents as the reason it can stay fully focused during each sprint.

Sprint length Creative hours Coverage Price
1 week 35 hours 2D illustrations, icons, animations (no 3D) $4,500
2 weeks 70 hours 2D/3D illustrations or animations $8,500
Ongoing Priced by scope Embedded creative team, priority queue access, monthly strategy calls Custom pricing

The 2-week sprint is described as the same quality with more volume — the extra week adds 3D capability alongside the 2D work.

How the cycle runs

  1. Pick a sprint length. One week if you need 2D illustrations, icons, or animations; two weeks if the work includes 3D or needs more volume.
  2. Work happens inside the sprint window. The team dedicates the stated hours (35 or 70) to your project only.
  3. Feedback is continuous. You receive daily updates and can send feedback at any time during the sprint, not just at a review gate.
  4. Files are handed over at the end. You get final files in the formats you need — SVG, PNG, GIF, MP4, or Lottie — ready to use.
  5. Decide on the next sprint. If you want to continue, the next sprint can start right after the current one finishes.

What you get at handover

The deliverable formats — SVG, PNG, GIF, MP4, and Lottie — cover vector icons and illustrations, raster images, animated GIFs, video, and lightweight app/web animations. Because the files arrive ready to use, the sprint output can go straight into a website, app, or marketing asset without a separate conversion step.

Ongoing sprints for an embedded team

If you need continuous capacity rather than a single block, VisualPharm offers ongoing sprints priced by scope. This tier adds priority queue access and monthly strategy calls on top of the embedded creative team arrangement. Pricing for this option is custom, so it depends on the scope you define rather than the fixed $4,500 / $8,500 sprint rates.

Who this model suits

The sprint structure fits teams that want a defined amount of creative output on a predictable schedule — for example, a product team that needs a batch of icons and an explainer animation before a release, or a marketing team that wants a steady stream of illustrations across a quarter. Because each sprint has a fixed hour count and price, you can plan spend per cycle instead of negotiating a single large project fee.

VisualPharm has worked with clients including Motorola, Qualcomm, P&G, HP, Verisign, Kaspersky Lab, Parallels, Squarespace, Europol, and Camfrog, and has produced icons, interfaces, and illustrations for software companies since 2002. To start, the studio's contact is available by email and through Behance and Instagram.

What Deliverables Do You Get After a VisualPharm Sprint?

After a VisualPharm sprint, you receive final files in the formats you need — such as SVG, PNG, GIF, MP4, or Lottie — ready to use. During the sprint itself, you get daily updates and can send feedback at any time. This applies to both the 1-week and 2-week sprint options.

What "final files" means in practice

VisualPharm hands over finished, production-ready assets rather than working files or drafts. The format list maps to common use cases:

Format Typical use
SVG Scalable icons and vector illustrations for web and apps
PNG Raster illustrations or icons for places SVG isn't supported
GIF Short looping animations for email, docs, or simple web use
MP4 Video animation for marketing, product demos, or social
Lottie Lightweight JSON animations for web and mobile interfaces

If your project needs a format outside this list, that's a question to raise before the sprint starts — the excerpt names these as examples ("such as"), not an exhaustive guarantee.

What you get during the sprint, not just after

The delivery isn't only a final drop at the end. VisualPharm states that during the sprint you receive daily updates and can send feedback at any time. That matters for two reasons:

  • You can catch direction problems early, while there's still sprint time to correct them.
  • The final handover is less likely to need a revision round, because feedback has been flowing throughout.

How the sprint length affects what you receive

The deliverable format doesn't change between sprint tiers — what changes is scope and whether 3D is included:

  • 1-week sprint ($4,500): 35 hours of creative work, covering 2D illustrations, icons, and animations. No 3D.
  • 2-week sprint ($8,500): 70 hours of creative work, adding 3D illustrations and animations.
  • Ongoing sprints: priced by scope, for teams that want an embedded creative setup.

So if your deliverable list includes 3D animation, the 1-week sprint won't cover it — you'd need the 2-week option or a scoped ongoing arrangement.

Practical checks before you start

To make sure the handover matches what you actually need:

  1. Confirm your target formats up front. Tell VisualPharm where each asset will live (website, app, ad platform, email) so the export formats are agreed before work begins.
  2. Ask about source files if you'll edit later. The excerpt describes "final files in the formats you need" — if you need editable source files, clarify that separately.
  3. Plan your feedback cadence. Daily updates are provided, so decide internally who reviews and responds, to avoid slowing the sprint.
  4. Check the next sprint timing. VisualPharm notes the next sprint can start right after the current one, which is useful if you're sequencing multiple rounds of assets.

Common sticking points

  • Assuming 3D is included at the lower tier. It isn't — 3D starts at the 2-week sprint.
  • Treating the format list as fixed. The listed formats are examples; unusual requirements should be confirmed in advance.
  • Waiting until the end to give feedback. The daily-update model works best when feedback is continuous, not saved for the final handover.

For anything specific to your project — exact formats, source files, or a format not listed — the studio's contact is [email protected].

How much does custom animation cost at VisualPharm?

VisualPharm prices custom animation by the sprint, not by the project. A 1-week sprint costs $4,500 and covers 35 hours of 2D illustration or animation work. A 2-week sprint costs $8,500 and covers 70 hours, adding 3D. Ongoing sprints for an embedded team are priced by scope, so there is no fixed public rate for that tier. If your budget is around $4,500 and your need is 2D, you can start with one sprint; if you need 3D or more volume, the 2-week tier is the relevant option.

What each price tier includes

Tier Price Creative hours Scope
1-week sprint $4,500 35 hours 2D illustrations, icons, and animations (no 3D)
2-week sprint $8,500 70 hours 2D/3D illustrations or animations
Ongoing sprints Custom pricing By scope Embedded creative team, priority queue access, monthly strategy calls

The 1-week and 2-week tiers use the same team and the same quality standard — the 2-week sprint mainly buys more volume and unlocks 3D. The ongoing tier is different in kind: it is an embedded arrangement with priority queue access and monthly strategy calls, which is why it is quoted by scope rather than listed at a flat rate.

How the sprint model affects cost

A sprint is a focused design cycle where the team works exclusively on your project. A 1-week sprint gives 35 hours of dedicated design work; a 2-week sprint gives 70 hours. The next sprint can start right after the previous one ends, so you can chain sprints if the work continues.

This matters for budgeting because cost scales with time blocks rather than deliverables. You are buying dedicated hours from a salaried in-house team, not a per-asset quote. If your project fits inside 35 hours of 2D work, one sprint is the whole cost. If it needs 3D or more than 35 hours, you move to the 2-week tier or stack sprints.

What you receive at the end

After a sprint, VisualPharm hands over final files in the formats you need — for example SVG, PNG, GIF, MP4, or Lottie — ready to use. During the sprint you get daily updates and can send feedback at any time. That delivery format matters for cost comparison: if you need Lottie or MP4 output rather than static files, confirm it fits within the sprint scope before committing.

Choosing based on your situation

  • Budget near $4,500 and 2D-only needs: start with a 1-week sprint. It covers 2D illustrations, icons, and animations.
  • Need 3D, or more than 35 hours of work: the 2-week sprint at $8,500 is the tier that includes 3D.
  • Need a long-running embedded team: ongoing sprints are priced by scope, so you would need to discuss the arrangement rather than pick a listed price.
  • Unsure how many hours your project needs: the sprint structure makes this the key question. Estimate whether your deliverables fit in 35 or 70 hours before choosing.

VisualPharm has worked with clients including Motorola, Qualcomm, P&G, HP, Verisign, and Docucorp (now part of Oracle), and has produced icons, interfaces, and illustrations for software companies since 2002. That track record is relevant if you are weighing the sprint price against the risk of an unproven vendor — the pricing above is what the studio publishes, and the client list is the supporting context for it.

What is VisualPharm?

VisualPharm is an in-house creative studio that produces custom 2D and 3D animation, interactive animation, illustrations, and icons for websites, apps, and marketing. It works in fixed-length sprints of one or two weeks rather than open-ended project timelines, and it staffs the work with salaried employees instead of freelancers. If you need a defined block of creative output on a short schedule — and you want the same team on it each cycle — this model fits. If you need a single one-off asset with no ongoing cadence, the sprint structure may be more than you need.

What VisualPharm does

The studio covers four service areas:

  • Animated 3D
  • Animated 2D
  • Interactive animation
  • Illustrations and icons

Deliverables are built for websites, apps, and marketing use. At the end of a sprint, VisualPharm hands over final files in the formats you need — for example SVG, PNG, GIF, MP4, or Lottie — ready to use.

How the sprint model works

A project runs in sprints of one or two weeks, not months. The next sprint can start immediately after the previous one ends.

Sprint Creative work included Scope Price
1 week 35 hours 2D illustrations or animations (no 3D) $4,500
2 weeks 70 hours 2D/3D illustrations or animations $8,500
Ongoing Priced by scope Embedded creative team, priority queue access, monthly strategy calls Custom pricing

The 2-week sprint is described as the same quality with more volume, and it is the tier that adds 3D. Ongoing sprints are for teams that want VisualPharm embedded on a continuing basis; those are quoted by scope rather than at a flat rate.

What you get during and after a sprint

  • During: daily updates, and you can send feedback at any time.
  • After: final files in the formats you need (SVG, PNG, GIF, MP4, Lottie).

Who it's built for

VisualPharm has made icons, interfaces, and illustrations for software companies since 2002. Named clients include Motorola, Qualcomm, P&G, HP, Verisign, and Docucorp (now part of Oracle). Other listed clients include Kofax and Dionex — each with more than 200 icons — plus Kaspersky Lab, Parallels, Squarespace, Europol, and Camfrog. In 2003 alone, the studio completed about 170 orders and more than 1,000 icons for clients in the USA, EU, and Australia.

How to decide

Choose a 1-week sprint if you need 2D illustrations, icons, or animation and want to test the working relationship at the lowest commitment. Choose a 2-week sprint if the work involves 3D or simply needs more volume at the same quality. Choose ongoing sprints if you want an embedded team with priority queue access and monthly strategy calls — note that this tier is priced by scope, so you'll need to discuss your requirements to get a number.

If your need is a single asset with no repeat cycle, or you specifically want to work directly with individual freelancers, this studio's model is not aimed at that.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2002, this domain has about 24 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Porkbun LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

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The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, X-Content-Type-Options, Referrer-Policy, Permissions-Policy, clickjacking protection. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Webflow, Intercom, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The title has 68 characters and may be truncated in search results. The meta description has 206 characters and may be shortened in search results. The Generator tag identifies Webflow, making the publishing system easier to fingerprint. Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity.

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DNSSECunsigned

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TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectvisualpharm.com
IssuerGoogle Trust Services
Valid until2026-12-26T09:13 · Remaining when checked: 71 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
servercloudflare
strict-transport-securitymax-age=31536000; includeSubDomains

Identified technologies

WebflowIntercomCloudflare

Pages, Search and Sharing

Meta descriptionVisualPharm is a studio for custom 2D and 3D animation, illustrations, and icons, delivered in 1 or 2 week sprints. A salaried in-house team, not freelancers. Clients: Motorola, Qualcomm, P&G, HP, Verisign.
Canonical URLhttps://visualpharm.com/
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 1 allowed · 0 disallowed
  • Allow/

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