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CSS3 2D / 3D Transform Functions Visualizer and Playground

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What is CSS Transform Functions Visualizer?

CSS Transform Functions Visualizer is a browser-based playground for CSS3 2D and 3D transform functions, hosted at CSS Transform Functions Visualizer. It lets you adjust transform values interactively and see the result immediately, rather than editing code, saving, and refreshing to check each change.

What it covers

The page organizes transforms into the categories you actually work with:

  • Rotation (2D) — in-plane rotation, the kind used for rotated labels, badges, or icons.
  • Rotation (3D) — rotation around additional axes, for card-flip and tilt effects.
  • Perspective — controls how strong the depth illusion is in 3D transforms.
  • Transform Origin — sets the anchor point a transform pivots or scales around.
  • Scaling (Resizing) — enlarges or shrinks elements, including non-uniform scaling.

How you would use it

A practical scenario: you want a card that flips on hover. You open the visualizer, dial in a 3D rotation and adjust perspective until the depth looks right, then copy the resulting values into your stylesheet. The same approach works for a subtle scale on a button press or a rotated ribbon in a corner.

The main benefit is speed of iteration and reduced guesswork. Transform functions interact in ways that are hard to predict from numbers alone — changing transform-origin can completely alter how a rotation reads, and perspective values that seem reasonable in code often look flat or exaggerated on screen. Seeing the change as you drag makes those trade-offs obvious.

Where it fits in your toolkit

Use it as a scratchpad for figuring out values, not as a replacement for your normal development workflow. It is most useful when:

  • You are learning how rotate, scale, perspective, and transform-origin relate to one another.
  • You need to reverse-engineer a 3D effect you have seen elsewhere.
  • You want to confirm a transform behaves as expected before committing it to a stylesheet.

For CSS fundamentals beyond transforms, MDN Web Docs is the standard reference, and Can I Use helps confirm browser support for the properties you settle on.

How do I use CSS Transform Functions Visualizer to understand 2D transforms?

Use the visualizer as a live sandbox for the four 2D transform functions, then read the resulting CSS it shows you. The page is organized by function, with Rotation (2D), Scaling (Resizing), and Transform Origin among its sections, so you can adjust one value at a time and watch the element move on screen.

A practical way to use it

  1. Start with rotation. Change the angle and watch which direction the element turns. This is where the clockwise/counter-clockwise convention becomes obvious faster than reading a spec.
  2. Move to scaling. Try a value below 1 and above 1 to see shrink versus grow, and note that scaling is about the center by default.
  3. Change the transform origin. This is the single most useful control for understanding 2D transforms: the same rotation or scale produces a very different result depending on whether the origin is the center, a corner, or an arbitrary point.
  4. Compare translate and skew if the tool exposes them, since these complete the common 2D set alongside rotate and scale.
  5. Copy the generated declaration into your own stylesheet and test it on a real element, because a shape in a playground behaves differently from text or a layout box.

What each 2D function is for

Function What it changes Typical use
translate() Position, without affecting layout Nudging, sliding, centering tricks
rotate() Angle in 2D Icons, badges, hover effects
scale() Size along each axis Hover growth, zoom effects
skew() Slant along an axis Stylized cards, motion accents

The key trade-off: transforms are visual only. They do not reflow surrounding content, so a rotated or scaled element can overlap its neighbors. Use the visualizer to see the effect, but check overlap and text legibility in your actual page.

For a second reference while you work, MDN Web Docs documents the same functions with syntax details, and Can I Use helps confirm browser support if you rely on newer transform features.

A good next step: pick one element on a page you are already building, apply a single transform with a transform-origin you choose deliberately, and compare the result against the default origin. That contrast is the lesson the visualizer makes easiest to see.

How does CSS Transform Functions Visualizer help with 3D transforms?

It turns abstract 3D transform values into something you can see and adjust in real time. The page is organized around the exact functions people struggle with — Rotation (2D), Rotation (3D), Perspective, Transform Origin and Scaling — so you can isolate one property, change its numbers, and watch how the element responds instead of guessing from a stylesheet.

What it makes easier

  • Perspective and depth. Perspective is the property that decides how strong the 3D effect feels. Seeing a card tilt with a low versus high perspective value teaches the relationship faster than reading about it, because the depth cue is the whole point.
  • Rotation on multiple axes. 2D rotation only spins in the screen plane. 3D rotation adds axes that tip an element toward or away from the viewer, and the visualizer separates these so you can compare them directly.
  • Transform origin. The same rotation looks completely different depending on which point it pivots around. Changing the origin while a 3D rotation is applied is one of the clearest demonstrations the tool offers.
  • Combining scale with 3D. Scaling looks simple in 2D but interacts with perspective and rotation in ways that are hard to predict, so testing them together is genuinely useful.

The page's front/back framing also hints at a practical use case: checking whether a flipped element still reads correctly, which matters for card-flip interactions.

A concrete way to use it

Suppose you are building a flip card. Start with a 3D rotation, set a perspective value, then nudge the transform origin until the pivot feels natural. Note the numbers that work, then move them into your own stylesheet. Use the visualizer as a calibration step, not as a place to design the final component.

Where to go next

For the underlying rules and browser behavior, MDN Web Docs documents each transform function and its interaction with perspective. If you want to see finished 3D patterns built from these primitives, CodePen has many working examples you can inspect. The visualizer is best for the middle step: understanding why a value behaves the way it does before you commit it to code.

What is the difference between 2D and 3D transforms in CSS Transform Functions Visualizer?

The visualizer separates 2D and 3D transform functions so you can see how each one moves an element before committing the values to a stylesheet. In 2D mode, the element stays on its flat plane: rotate(), scale(), translate() and skew() change only horizontal and vertical position, size and angle. In 3D mode, the headings list Rotation (3D) and Perspective, which add depth: rotateX(), rotateY() and rotateZ() tilt the element around an axis, and perspective() controls how strong that depth effect looks. Transform Origin appears as its own control because it changes the pivot point for both 2D and 3D functions.

Choosing between them

Situation Better fit Why
Buttons, cards, simple hover lifts 2D Fewer values, predictable layout impact, easier to debug
Flipping cards, cubes, layered panels 3D Needs an axis rotation plus perspective to read as depth
Slight tilt or parallax 3D rotateX() or rotateY() with a modest perspective value
Anything inside a scrolling list 2D 3D transforms can blur text and overlap neighbours

The practical trade-off is legibility. A 3D rotation without perspective looks like a flat squash rather than a turn, so the two controls belong together. Perspective also affects children when applied to a parent, which is why card-flip patterns often set it on the container rather than the rotating element. Start with 2D, and only add a 3D rotation when the design genuinely needs a front and back face or a sense of space.

A useful next step: open the page, set Transform Origin to a corner such as top left, then compare rotate(45deg) against rotateY(45deg) at the same angle. The 2D version spins in the plane; the 3D version foreshortens toward the viewer, and the difference becomes obvious immediately.

For broader reference while testing, MDN Web Docs documents each function and its browser support, and Can I use shows where 3D transforms may still need prefixes.

How does transform-origin affect the result in CSS Transform Functions Visualizer?

transform-origin sets the fixed point that a transform rotates, scales, or skews around. In the CSS Transform Functions Visualizer, the "Transform Origin" section lets you move that point, so the same rotate(), scale(), or skew() value produces a visibly different result depending on where the origin sits.

What changes when you move the origin

  • Rotation: With the default center origin, a box spins in place. Move the origin to a corner and the whole element swings in an arc around that corner instead.
  • Scaling: From the center, the element grows outward evenly. From top left, it expands to the right and down while the top-left corner stays pinned.
  • Skew: The origin determines which edge stays anchored while the opposite side slides.
  • 3D rotation and perspective: The origin also shifts the apparent pivot for rotateX()/rotateY(), which changes how much the element appears to tilt toward or away from the viewer.

How to use it in the visualizer

  1. Pick a transform function from the relevant section (Rotation 2D/3D, Scaling, Perspective).
  2. Set a value and watch the element move.
  3. Adjust the Transform Origin controls and compare how the motion changes.
  4. Note the resulting transform-origin value to copy into your own stylesheet.

Practical decision criterion

Leave the origin at its default (50% 50%, the center) when you want an element to animate symmetrically in place. Set a corner or edge origin when the element should appear hinged, like a door, a dropdown unfolding from its trigger, or a card flipping on one side.

A concrete scenario

A developer building a menu that unfolds from its top-left button sets transform-origin: top left and animates scale(). The panel then grows out of the button rather than ballooning from its own middle, which reads as more natural to the user.

For broader CSS transform context, see MDN Web Docs.

Can I use CSS Transform Functions Visualizer to generate CSS code for my project?

Yes. The site is built as a visualizer and playground for CSS 2D and 3D transform functions, so the typical workflow is to adjust a transform visually and then copy the resulting CSS declaration into your own stylesheet. It is a learning and experimentation tool rather than a project scaffolder: you get the transform property values, not a full component or layout.

What you can realistically generate

The page organizes transforms by type, which maps well to the code you'd paste:

  • Rotation (2D) — rotate() values for flat elements like icons, badges or hover states.
  • Rotation (3D) — rotateX(), rotateY(), rotateZ() for card-flip or cube effects.
  • Perspective — the perspective value that controls how strong the 3D depth looks.
  • Transform Origin — the pivot point, which changes whether a rotation looks like a door hinge or a spinning top.
  • Scaling (Resizing) — scale() values for zoom-on-hover or emphasis effects.

A practical example: you want a flip-card. Set a perspective on the parent, rotate the inner element 180 degrees on the Y axis, and set the transform origin to center. Copy the three declarations, then write the transition and backface-visibility rules yourself.

Where it fits and where it doesn't

Use it when you need to see what a value does before committing to it — especially for 3D, where numbers are hard to predict mentally. Skip it if you need vendor-prefix handling, responsive variants, or a full animation timeline; those are separate concerns.

For broader reference while you work, MDN Web Docs documents each transform function's syntax and browser behavior, and Can I Use shows support for individual functions.

A sensible next step

Build the effect in the visualizer, copy the transform line, then test it in your own page at real size and with your actual content. Values that look right in a small preview often need scaling up or down once real text and images are inside the element.

Related questions

More questions →
What Are CSS3 Transform Functions and How Do They Work?

CSS3 transform functions change how an element is drawn — moving, rotating, scaling, or skewing it — without affecting the layout of surrounding elements. You apply them through the transform property, and they work in both 2D and 3D space. Use them when you want visual effects like hover animations, card flips, or subtle motion; avoid them when you actually need to change an element's position in the document flow, since transforms are purely visual.

The Core 2D Functions

Each function takes one or more arguments and returns a transformed version of the element.

Function What it does Example
translate(x, y) Moves the element along the X and Y axes translate(20px, -10px)
rotate(angle) Rotates around the Z axis (2D spin) rotate(45deg)
scale(x, y) Resizes by a multiplier scale(1.5, 0.8)
skew(x-angle, y-angle) Slants the element along an axis skew(10deg, 5deg)

A simple hover effect:

.card {
  transition: transform 0.3s ease;
}
.card:hover {
  transform: scale(1.05) rotate(2deg);
}

The element grows slightly and tilts on hover. Because transforms don't trigger layout recalculation, this stays smooth.

3D Functions and Perspective

3D transforms add depth. The key functions are rotateX(), rotateY(), rotateZ(), and translate3d(). But rotation alone looks flat unless you add perspective.

perspective defines how far the viewer is from the Z=0 plane. A smaller value creates a more dramatic 3D effect:

.scene {
  perspective: 800px;
}
.box {
  transform: rotateY(45deg);
}

Without perspective, rotateY(45deg) just squashes the element horizontally. With it, the element appears to turn in space, with one edge closer to the viewer.

You can also apply perspective per-element with perspective() inside the transform:

.box {
  transform: perspective(600px) rotateX(30deg);
}

The visualizer at css-transform.moro.es lets you drag sliders for rotation, perspective, and scaling and see the result immediately — useful for finding values before committing them to code.

Transform Origin: Changing the Pivot

By default, transforms pivot around the element's center (50% 50%). transform-origin moves that pivot:

.box {
  transform-origin: top left;
  transform: rotate(30deg);
}

Now the element rotates around its top-left corner instead of its center. This is one of the most common sources of "why does it rotate like that?" confusion. If a rotation or scale looks wrong, check transform-origin first.

How Multiple Functions Combine

When you list several functions, they apply right to left — the last function in the list is applied first to the element's coordinate system.

transform: translateX(100px) rotate(45deg);

This rotates the element 45° first, then translates it 100px along the (now rotated) X axis. Swap the order and you get a different result:

transform: rotate(45deg) translateX(100px);

Here the element moves along the rotated axis, so it travels diagonally. Order matters, and it's the second most common gotcha after transform-origin.

Where to Experiment

The CSS Transform Functions Visualizer (css-transform.moro.es) is a playground for exactly this. Its interface covers Rotation (2D), Rotation (3D), Perspective, Transform Origin, and Scaling (Resizing), with front/back views for 3D. Adjust a value, watch the element respond, then copy the resulting transform into your stylesheet. This beats guessing numbers and refreshing a browser.

Practical Notes

  • Transforms don't affect surrounding layout — the element's original space is preserved.
  • They combine well with transition for animation, but for complex sequences use @keyframes.
  • 3D transforms need perspective on the parent (or perspective() in the transform) to look three-dimensional.
  • Always verify function order and transform-origin when a result surprises you.
What Is Cascadeur and How Does AI-Assisted Keyframe Animation Work?

Cascadeur is a 3D animation software built specifically for character animation, combining traditional keyframe work with AI-assisted tools for posing, inbetweening, and motion generation. It fits workflows where you need to block out or refine character motion — game combat animations, previz, mocap cleanup — rather than general-purpose 3D modeling or rendering. You can evaluate it through a free trial before committing.

What Cascadeur Is Designed For

The software targets a specific slice of the animation pipeline: the motion of humanoid and quadruped characters. Its stated use cases are:

  • Mocap cleanup — fixing and editing motion capture data, including preventing foot sliding, knee pops, and geometry penetration.
  • Previz — rapid blocking of animation for planning.
  • Animation editing — making changes through Animation Layers.
  • Game prototyping — producing combat, locomotion, and idle animations for games.

One documented production example: Nekki created the combat animations for Shadow Fight 4: Arena in Cascadeur. The game has surpassed 50 million downloads and 1.8 million reviews on Google Play alone.

The Core AI-Assisted Tools

Cascadeur's distinguishing feature is that its AI tools are meant to be editable rather than one-click black boxes. The CTO, Alexander Grishanin, has argued that editable AI matters more than one-click generation — worth keeping in mind if you need to iterate on results rather than accept them.

Inbetweening

AI interpolation that generates motion between your keyframes. You set the key poses; the system fills the gaps, which you can then adjust.

AutoPosing

An AI system that produces natural poses when you move fewer control points. Instead of rotating every joint, you move a few and the system infers a plausible full-body pose.

Ragdoll

A procedural tool that makes characters react to impacts, simulate falls, and handle collisions.

AutoPhysics

Displays a physically accurate result for the character, letting you quickly adjust secondary motion, inertia, and similar properties.

AI Motion Generation

Generates animation types including running, jumping, combat, acrobatics, and idles. This is generation as a starting point, not a final output — the editable framing matters here.

Rigging and Retargeting

  • Rigging: drag-and-drop the joints of your character to generate a rig automatically, for both humanoids and quadrupeds (cats, dogs, horses, etc.).
  • Retargeting: copy and paste animation between different characters regardless of skeletal structure or proportions. Quadrupeds get one-click retargeting.

How It Fits Into an Existing Pipeline

Cascadeur works with common interchange formats, which determines whether it can slot into your current toolchain:

Format Use
.FBX Standard 3D interchange
.DAE Collada
.GLB / .GLTF glTF
.USD Universal Scene Description

For Unreal Engine users, UE Live Link streams animation directly into the engine, with changes updating in real time. That's the most direct integration path if your target is a UE project.

When Cascadeur Is a Good Fit — and When It Isn't

Choose it if:

  • Your work is character motion: combat, locomotion, acrobatics, idles.
  • You need to clean up mocap data and fix common artifacts like foot sliding.
  • You want AI assistance that stays editable rather than generating a final clip you can't adjust.
  • You're targeting Unreal Engine and want live streaming of animation changes.

Look elsewhere if:

  • You need general 3D modeling, texturing, or rendering — Cascadeur is animation-focused.
  • Your work is 2D animation or sprite-based.
  • You need a fully automated one-click motion pipeline with no keyframe editing.

How to Evaluate It

  1. Go to the plans page and start the free trial.
  2. Import a character in a supported format (.FBX, .DAE, .GLB/.GLTF, or .USD).
  3. Use drag-and-drop rigging to generate a rig, then test AutoPosing by moving a few control points and checking whether the inferred poses are usable.
  4. Set two keyframes and run Inbetweening to see whether the generated motion matches your intent.
  5. If you use Unreal Engine, connect UE Live Link and confirm that edits update in the engine in real time.

The trial is the practical test: the value of an AI-assisted keyframe tool depends on whether its generated poses and inbetweens are close enough to your target that editing them is faster than animating from scratch.

What Is CSS and What Is It Used For?

CSS (Cascading Style Sheets) is the language that controls how a web page looks and how its content is laid out. HTML defines what the content is (headings, paragraphs, links, images), while CSS defines how that content appears — colors, fonts, spacing, sizing, and where each element sits on the screen. You use CSS any time you want a page to look intentional rather than like a plain document of stacked text.

The three roles: structure, presentation, behavior

A useful way to keep web technologies straight is to separate them by job:

Technology Role Example responsibility
HTML Structure / content "This is a heading, this is a paragraph, this is a link"
CSS Presentation / layout "Headings are dark blue, paragraphs have 16px spacing, the sidebar sits on the right"
JavaScript Behavior / interactivity "Clicking this button opens a menu, this form validates before submitting"

CSS is not a programming language in the sense of loops and logic — it is a declarative style language. You describe the result you want, and the browser figures out how to apply it.

How a CSS rule is written

A CSS rule has two parts: a selector that picks which elements to style, and a declaration block that lists the styles to apply.

/* selector: p  |  declarations inside { } */
p {
  color: #333333;
  font-size: 16px;
  line-height: 1.5;
  margin-bottom: 1em;
}
  • p is the selector — it targets every <p> element.
  • color, font-size, line-height, margin-bottom are properties.
  • #333333, 16px, 1.5, 1em are the values.
  • Each property–value pair ends with a semicolon; the whole block is wrapped in { }.

The word cascading in the name refers to how the browser resolves conflicts: when multiple rules target the same element, it follows priority rules (origin, specificity, and source order) to decide which one wins. That is why a later rule or a more specific selector can override an earlier one.

What CSS is commonly used for

  • Color and typography — text color, background color, font family, size, weight, and line spacing.
  • Spacing and sizing — margins, padding, width, height, and gaps between elements.
  • Layout — arranging elements in rows, columns, grids, or flexible containers (Flexbox and Grid are the modern layout systems).
  • Responsive design — changing the layout based on screen size using media queries, so a page works on both phones and desktops.
  • Visual states — hover, focus, and active styles for links and buttons.
  • Borders, shadows, and rounded corners — the decorative details that shape a page's look.

Three ways to attach CSS to HTML

  1. External stylesheet (most common) — a separate .css file linked from the HTML <head>:

    <link rel="stylesheet" href="styles.css">
    

    This is preferred because one file can style an entire site, and the browser can cache it.

  2. Internal stylesheet — a <style> block inside the HTML <head>. Useful for a single page or quick testing.

  3. Inline styles — a style attribute directly on an element, such as <p style="color: red;">. It applies to that one element only and is hard to maintain at scale, so it is generally reserved for one-off cases.

How CSS fits with the rest of a page

When a browser loads a page, it reads the HTML to build the document structure, then applies the CSS to compute how each element should be displayed, and finally paints the result. JavaScript can run alongside this to change styles dynamically — for example, adding a class that CSS has already defined. This separation is why the same HTML can be restyled completely by swapping stylesheets, and why CSS is one of the three core technologies of the web alongside HTML and JavaScript.

What Is 2D CAD and What Can You Do With It?

2D CAD is software for drawing and editing flat technical drawings — plans, parts, schematics, and diagrams — using precise geometry rather than freehand sketching. If your work stays on one plane (a floor plan, a bracket outline, a wiring diagram), 2D CAD is the right tool; if you need to model solids, check surfaces for interference, or render photorealistic views, you want 3D modeling instead. QCAD is a free, open source 2D CAD system for Windows, macOS, and Linux that covers the standard 2D workflow, so it works as a concrete example of what this category of software does.

How 2D CAD differs from 3D modeling

The distinction is about the kind of data you create, not just the view on screen.

2D CAD 3D modeling
Geometry Points, lines, arcs, circles, polylines on a plane Solids, surfaces, meshes in space
Typical output Dimensioned drawings, plans, schematics Models, assemblies, rendered views
Precision tools Object snaps, coordinates, dimensions Constraints, parametric features, mass properties
Main question it answers "What are the exact positions and sizes?" "What is the shape and how do the parts fit together?"

A 2D drawing is often the deliverable itself — a plan a builder works from, or a schematic an electrician follows. A 3D model is usually the source from which 2D drawings are generated. Many workflows use both, but they are not substitutes.

What you can actually produce

QCAD's documentation lists the drawing types it targets: plans for buildings and interiors, mechanical parts, and schematics and diagrams. In practice that means:

  • Architectural and interior plans — walls, doors, fixtures, room layouts, drawn to scale.
  • Mechanical parts — outlines, holes, slots, and section views of individual components.
  • Schematics and diagrams — electrical, hydraulic, or logical layouts where connections matter more than physical shape.
  • Site and layout drawings — positions of objects relative to a boundary or grid.

If your task is "show exactly where things go and how big they are, on a flat sheet," it belongs in 2D CAD.

The core tools you will use

QCAD ships with over 40 construction tools and over 20 modification tools. The entities you draw and edit include points, lines, arcs, circles, ellipses, splines, polylines, texts, dimensions, hatches, fills, and raster images. In day-to-day work these group into a few jobs:

  • Drawing geometry — lines, arcs, circles, and polylines form almost every drawing.
  • Annotating — dimensions and text carry the measurements and notes that make a drawing readable.
  • Filling and hatching — hatches and fills distinguish materials and cut sections.
  • Measuring — measuring tools let you check distances and angles without leaving the drawing.
  • Referencing — raster images can be placed under your geometry as a tracing base.

Organizing a drawing so it stays editable

Two features do most of the work here, and both are standard across 2D CAD:

  • Layers separate content by function — walls on one layer, dimensions on another, hidden construction lines on a third. You can show, hide, or lock each layer independently, so a complex drawing stays manageable.
  • Blocks group objects into a single reusable unit. A door, a bolt, or a title block drawn once can be inserted many times; editing the block updates every instance.

Object snaps are the third pillar. They let you attach new geometry to exact existing points — endpoints, midpoints, intersections, centers — instead of guessing. Snapping is what separates a CAD drawing from a sketch: the line you draw actually meets the line you meant it to meet.

QCAD also includes a part library with over 4800 CAD parts, which saves redrawing common symbols and components.

Files, units, and printing

QCAD reads and writes DXF and DWG, the two formats most 2D CAD work is exchanged in. That matters for collaboration: you can hand a drawing to someone using different software and expect it to open.

Units are configurable in both metric and imperial systems, so you can work in millimetres or inches as your project requires. For output, QCAD supports printing to scale and printing on multiple pages — the latter is how you get a large plan onto a normal printer by tiling it across sheets.

QCAD also includes command line tools such as dwg2pdf, dwg2svg, and dwg2bmp, which convert drawings without opening the graphical interface. That is useful for batch conversion or for generating a PDF from a script.

Getting started with a free open-source option

QCAD is released under GPLv3 and its current version is 3.33. It runs on Windows, macOS, and Linux, and the project states you do not need CAD experience to begin.

A practical first session looks like this:

  1. Install QCAD for your platform from the project's download page.
  2. Set your units (metric or imperial) before drawing anything.
  3. Create a few layers — for example, one for geometry, one for dimensions.
  4. Draw a simple object using lines and circles, relying on object snaps to connect them precisely.
  5. Add dimensions to confirm the drawing reports the sizes you intended.
  6. Save as DXF, then try printing to scale to verify the output.

If you later need to automate repetitive work, QCAD exposes an ECMAScript (JavaScript) scripting interface, and a separate QCAD/CAM product adds G-Code export and nesting for machining workflows.

When 2D CAD is the wrong choice

Choose 3D modeling instead if you need to check how parts fit in three dimensions, calculate volume or mass, produce rendered images, or drive a CNC toolpath from a solid model. Choose a general vector illustration tool instead if your drawing is decorative rather than dimensioned — 2D CAD's value is precision and scale, and it is more effort than a drawing app when precision is not the point.

Website Overview

An active inbound-mail setup with incomplete authentication may leave the domain more open to impersonation. Provider hosting alone does not close that gap.

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Unknown

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TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, X-Content-Type-Options, Referrer-Policy, Permissions-Policy, clickjacking protection. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value Netlify. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Netlify without precise versions, leaving fewer clues for version-specific scanning.

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Hosting and Email

DNSdreamhost.com
HostingNetlify
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagAshburn, Virginia, United States Inferred 18.208.88.157

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DNS

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Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectcss-transform.moro.es
IssuerLet's Encrypt
Valid until2026-11-16T21:13 · Remaining when checked: 39 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
cache-controlpublic,max-age=0,must-revalidate
serverNetlify
strict-transport-securitymax-age=31536000

Identified technologies

Netlify

Pages, Search and Sharing

Meta descriptionCSS3 2D / 3D Transform Functions Visualizer and Playground
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary_large_image

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