Website review
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What is Sketch App Sources?
Sketch App Sources is a curated library of UI/UX design resources—free and premium—aimed at people building interfaces in Sketch, with files that also open in Figma and Adobe XD. Since 2012 it has gathered thousands of assets from contributing designers, organized by category so you can find a starting point instead of drawing every screen from scratch.
What you'll find there
- UI kits: separate collections for iOS (1,007 items listed), Android (338), web (1,123) and mobile (1,325).
- Wireframes and flows: 242 wireframe resources for early-stage layout work.
- Icons and illustrations: 1,125 icon sets and 368 illustration packs.
- Supporting assets: device mockups (362), data and chart components (248), forms (153), buttons (141) and ecommerce patterns (279).
- Premium kits: paid, more complete systems such as Root (wireframe and design starter kit), Reuse Mobile and Plaster (iOS/Android kits), Reuse (dashboards and web apps), Frames (websites) and Slice (modular design system).
- Learning material: articles, tutorials, plugin notes, shortcuts and a Sketch 101 section.
Who it suits
A solo designer prototyping a booking app can pull a mobile UI kit, swap in an icon set and drop screens into device mockups in an afternoon. A small product team standardizing its component library is better served by a premium system like Slice or Reuse, where the pieces are designed to fit together. Beginners get the most from the free tier plus the tutorial content; the trade-off is that free files vary in quality and completeness because they come from many different contributors.
How it compares
| Resource type | Best for | Trade-off |
|---|---|---|
| Free UI kits and icons | Quick mockups, learning, side projects | Inconsistent depth and file hygiene |
| Premium kits | Production work needing a coherent system | Cost, and you inherit the designer's conventions |
| Wireframes | Early structure and stakeholder reviews | Not visual enough for final presentations |
Next step
Decide whether you need a single asset or a whole system. If it's one icon set or mockup, browse the free categories first. If you're building a product's design language, compare two or three premium kits against your platform mix (iOS, Android, web) before committing. For broader free libraries beyond this site, Figma Community and Dribbble are common complements.
What types of design resources are available on Sketch App Sources?
Sketch App Sources is a resource library for UI/UX designers, offering a large catalog of downloadable UI kits, icons, wireframes, mockups and illustrations, with a mix of free and premium items. All files are vector-based (.sketch or .svg), so they can be opened and edited in Sketch, Figma or Adobe XD.
Main resource categories
The site's navigation lists these sections (counts as shown on the page):
- UIs (2,916) – general interface kits
- Icons (1,125)
- Web (1,123) and Mobile (1,325) designs
- iOS UI Kits (1,007) and Android UI Kits (338)
- Device Mockups (362)
- Illustrations (368)
- Concepts (476)
- Data & Charts (248)
- Wireframes (242)
- Ecommerce (279)
- Forms (153), Buttons (141), Logos (128), Social (168), Desktop (334), Watch (83), Bootstrap Based (53), Realistic (322), Collections (362)
There is also an SVG entry in the menu and a Top Downloads section for popular items.
Free vs. premium
Free resources make up the bulk of the catalog. The Premium section lists paid design kits, such as Root (wireframe and design starter kit), Reuse (dashboards and web apps), Reuse Mobile and Plaster (iOS and Android kits), Frames (websites) and Slice (modular design system). A Coded Templates category with a promotion is also advertised.
Beyond downloads, the site carries supporting content: articles, tutorials, Sketch libraries, shortcuts, data files, plugin listings and a getting-started guide.
Practical next step: if you are starting a mobile project, browse the iOS or Android UI Kit categories first to find a base kit, then pull individual icons or charts from those sections to fill gaps. If you need a consistent system across screens, a premium kit like Slice or Reuse is the more coherent starting point than assembling free pieces.
Which free UI kits are best for designing an iOS app?
For free iOS UI kits, start with Sketch App Sources' iOS UI Kits category (around 1,000 items) and filter by recency and download counts rather than browsing the full library. Its files are editable in Sketch, Figma and Adobe XD, which matters if your team doesn't standardize on Sketch. The trade-off is breadth over curation: many kits are single-screen concepts or older iOS versions, so check the last-updated date and whether the kit includes the components you'll actually reuse (navigation bars, tab bars, sheets, form fields).
How to choose between kit types
- Full app kits: best when you're prototyping several screens quickly; risk is a strong visual style you'll fight later.
- Component libraries: better for building a real design system; expect less screen-level inspiration.
- Single-concept kits (booking, ecommerce, dashboards): useful for a pitch or a specific flow, not as a base for a whole app.
Practical next step
Pick two kits: one broad iOS kit for screens and one icon set. Rebuild one real screen from your app in each, then decide which file structure you can hand to a developer. If your team uses Figma, also look at Figma's community files, which import natively; Sketch App Sources files may need conversion and can lose layer naming. Apple's Apple Developer Human Interface Guidelines are the reference to check any kit against, since community kits often drift from current iOS conventions.
For a small team shipping one iOS app, a recent, well-organized kit plus the HIG will get you further than collecting many freebies.
How do I find and download free icons for a web project?
On Sketch App Sources, icons are one of the largest free categories: the site lists 1,125 icon resources alongside 2,916 UI kits, and downloads are editable .sketch or .svg files that open in Sketch, Figma or Adobe XD. For a web project, start with the Icons section, filter to what fits your stack, and prefer SVG so icons stay sharp and can be recolored with CSS.
A practical way to choose
- Match the output format to your build. SVG suits inline web icons and theming; a Sketch or Figma file is better when you need to edit a whole set before export.
- Check the set's scope before committing. A small pack of 20–50 icons won't cover navigation, forms, empty states and social links; a broad set saves mixing styles later.
- Confirm the license for commercial use, especially if the resource page mentions premium or bundled terms.
- Test at real sizes. Preview icons at 16px and 24px, not just large, since thin strokes blur at small sizes.
Example scenario
If you're building a dashboard, you need consistent outline icons for the sidebar, status indicators and actions. Download one coherent set rather than assembling singles, then export the SVGs into a sprite or component library so every icon inherits the same color and size variables.
Where else to look
For larger, framework-ready sets, compare with Font Awesome for broad coverage, Heroicons for Tailwind-friendly SVGs, Material Design for Google's icon system, or Feather for minimal stroke icons.
Next step: shortlist two sets, place both in a mock header and sidebar at actual size, and pick the one that stays legible and stylistically consistent with your typography.
What is the difference between the free and premium resources on Sketch App Sources?
The free section is the site's core catalogue: thousands of downloadable UI kits, wireframes, icon sets, illustrations, mockups and form layouts, browsable by category (for example iOS UI Kits, Android UI Kits, Web, Mobile, Data & Charts). The premium section is a much smaller, curated set of paid products — named kits such as Root (wireframe and design starter kit), Reuse Mobile, Reuse (dashboards and web apps), Plaster, Frames and Slice (a modular design system) — presented as tools to speed up a creative workflow rather than as a broad library.
How they differ in practice
| Free resources | Premium resources | |
|---|---|---|
| Scope | Large, varied catalogue from many contributing designers; categories run into the hundreds or thousands of items | A short list of named, branded kits |
| Typical use | Grabbing a specific asset — an icon set, a single screen, a mockup — for one project | Adopting a consistent starting system across several screens or a whole product |
| Consistency | Varies by contributor; mixing kits can mean clashing styles | Designed as coherent kits, so components and styles match |
| Cost and licensing | Free to download; check each contributor's terms | Paid; review the licence before commercial use |
The practical trade-off is breadth versus coherence. A designer prototyping a single booking screen might find a free hotel-booking concept or icon set sufficient. A team building a multi-screen dashboard or a cross-platform app will usually spend less time reconciling styles by starting from one premium kit.
Next step
Decide based on how many screens you need to keep consistent. If it's one or two, filter the free categories (Web, Mobile, Icons) and download individual assets. If it's a full flow, compare two or three premium kits against your platform and product type before buying. For broader inspiration alongside either choice, Dribbble and Figma's community files are common complements.
Can I open and edit Sketch App Sources files in Figma or Adobe XD?
Yes. Sketch App Sources describes its vector .sketch and .svg files as editable in Sketch, Figma and Adobe XD, so you are not locked into Sketch. In practice, .svg files tend to transfer most cleanly, while .sketch files may need a re-check of layers, text styles, symbols and effects after import.
What to expect by format
| File type | Typical use | Import consideration |
|---|---|---|
.svg |
Icons, illustrations, simple UI elements | Usually the safest cross-tool format; verify strokes, clipping and text converted to outlines |
.sketch |
UI kits, wireframes, full app templates | Often importable into Figma and Adobe XD, but complex symbols, shared styles and Smart Layout may not map exactly |
Practical decision guide
- Choosing Figma for a team project: start with icon sets and simple components as SVG, then test one representative
.sketchUI kit before committing to a large library. - Choosing Adobe XD for an existing workflow: treat imported kits as a starting point, not a finished design system; rebuild repeatable components locally.
- Mixing tools across a team: standardize on one format for handoff and keep the original files as the reference.
A sensible next step is to download one small free resource, import it into your target tool, and inspect text, layer naming and component behavior before building on it. The site's free catalogue includes categories such as UI kits, icons, wireframes and device mockups, which makes this kind of trial inexpensive. For comparison, Figma and Adobe document their own import behavior; those official resources are the right place to confirm format-specific limits.
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